private void ShowFx(object asset, object cookie) { this.rig = (GameObject)asset; this.rig = UnityEngine.Object.Instantiate <GameObject>(this.rig); this.rig.transform.position = new Vector3(0f, 300f, 0f); IGeometryVO geometryVO = ProjectorUtils.DetermineVOForEquipment(this.subjectVO); Service.Get <AssetManager>().Load(ref this.subjectHandle, geometryVO.IconAssetName, new AssetSuccessDelegate(this.ArrangeRig), null, null); }