private void ShowFx(object asset, object cookie)
        {
            this.rig = (GameObject)asset;
            this.rig = UnityEngine.Object.Instantiate <GameObject>(this.rig);
            this.rig.transform.position = new Vector3(0f, 300f, 0f);
            IGeometryVO geometryVO = ProjectorUtils.DetermineVOForEquipment(this.subjectVO);

            Service.Get <AssetManager>().Load(ref this.subjectHandle, geometryVO.IconAssetName, new AssetSuccessDelegate(this.ArrangeRig), null, null);
        }