private void CreateCameraConfiguration(ProjectorCamera camera, int id, float width, float height) { string name = RotationToName(camera.transform.localEulerAngles); string assetPath = ModuleMaker.AssetPath + "/Projector Configuration " + name + ".asset"; ProjectorConfiguration asset = AssetDatabase.LoadAssetAtPath <ProjectorConfiguration>(assetPath); if (asset == null) { asset = ScriptableObject.CreateInstance <ProjectorConfiguration>(); asset.DisplayId = id; asset.DisplayName = name; asset.Width = width; asset.Height = height; asset.FieldOfView = 90f; asset.InvertStereo = false; AssetDatabase.CreateAsset(asset, assetPath); } camera.Configuration = asset; }
private ProjectorCamera CreateCamera(ProjectorMount mount, ProjectorPlane plane) { GameObject go = new GameObject(); go.transform.parent = mount.transform; go.transform.localPosition = Vector3.zero; go.transform.LookAt(plane.transform); go.AddComponent <Camera>(); // small hack to archive 90 degree angles Vector3 angles = go.transform.localEulerAngles / 90f; angles = new Vector3(Mathf.Round(angles.x), Mathf.Round(angles.y), Mathf.Round(angles.z)); go.transform.localEulerAngles = angles * 90f; go.name = "Camera " + RotationToName(go.transform.localEulerAngles); ProjectorCamera camera = go.AddComponent <ProjectorCamera>(); camera.Plane = plane; return(camera); }
public override void Build(ModuleMaker maker, GameObject root, GameObject head) { ProjectorBrain brain = root.AddComponent <ProjectorBrain>(); brain.transform.position = this.position; ProjectorEyes eyes = head.AddComponent <ProjectorEyes>(); eyes.transform.parent = brain.transform; eyes.transform.localPosition = new Vector3(0f, 1.8f, 0f); ProjectorMount mount = (new GameObject("Mount")).AddComponent <ProjectorMount>(); mount.transform.parent = brain.transform; mount.transform.localPosition = eyes.transform.localPosition; mount.Eyes = eyes; if (this.selection.HasFlag(ProjectorSelection.Front)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(0, this.height * 0.5f, this.length * 0.5f), Vector3.zero); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Front), this.width, this.height); } if (this.selection.HasFlag(ProjectorSelection.Back)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(0, this.height * 0.5f, -this.length * 0.5f), Vector3.up * 180f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Back), this.width, this.height); } if (this.selection.HasFlag(ProjectorSelection.Top)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(0, this.height, 0), Vector3.right * -90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Top), this.width, this.length); } if (this.selection.HasFlag(ProjectorSelection.Bottom)) { ProjectorPlane plane = CreatePlane(brain, Vector3.zero, Vector3.right * 90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Bottom), this.width, this.length); } if (this.selection.HasFlag(ProjectorSelection.Left)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(-this.width * 0.5f, this.height * 0.5f, 0), Vector3.up * -90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Left), this.length, this.height); } if (this.selection.HasFlag(ProjectorSelection.Right)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(this.width * 0.5f, this.height * 0.5f, 0), Vector3.up * 90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Right), this.length, this.height); } string assetPath = ModuleMaker.AssetPath + "/Projector Settings.asset"; ProjectorSettings asset = AssetDatabase.LoadAssetAtPath <ProjectorSettings>(assetPath); if (asset == null) { asset = ScriptableObject.CreateInstance <ProjectorSettings>(); asset.CameraTarget = this.target; asset.ForceFullScreen = false; asset.StereoSeparation = 0.064f; asset.StereoConvergence = 10f; asset.NearClipPlane = 0.01f; asset.FarClipPlane = 1000f; AssetDatabase.CreateAsset(asset, assetPath); } brain.Settings = asset; }