public virtual double BinHeightX(int indexX) { return(ProjectionX.BinHeight(indexX)); }
public bool Intersects(Rect rect) { return(ProjectionX.Intersects(rect.ProjectionX) && ProjectionY.Intersects(rect.ProjectionY)); }
public virtual int BinEntriesX(int indexX) { return(ProjectionX.BinEntries(indexX)); }