private Vector3 ProjectVertIndexToPlane(int index, Plane plane) { Vector3 vert = _mesh.vertices[index]; return(ProjectionMath.ProjectPointToPlane(VertexPosToWorldPos(vert), plane)); }
private Vector3 ProjectVertIndexToPlane(int index, Plane plane) { Vector3 vert = _mesh.vertices[index]; return(ProjectionMath.ProjectPointToPlane(VertexPosToWorldPos(vert), plane)); }