protected override void Load(CheckpointTag checkpointTag) { if (_partition == null) { NextStage(); return; } // we load partition state even if stopping etc. should we skip? Projection.BeginGetPartitionStateAt( _partition, _message.CheckpointTag, LoadCompleted, lockLoaded: true); }
protected override void Load(CheckpointTag checkpointTag) { _lastProcessedCheckpointTag = Projection.LastProcessedEventPosition; Projection.BeginGetPartitionStateAt( _partition, _lastProcessedCheckpointTag, LoadCompleted, lockLoaded: false); }