public void OnTriggerEnter2D(Collider2D col) { if (col.tag == properties.victimTag || col.tag == "World") { ProjectileUtils.RandomizeImpactPosition(transform, impactAnimator.transform); impactAnimator.gameObject.SetActive(true); if (col.tag == "World") { impactAnimator.transform.right = transform.right; impactAnimator.Play("2"); } else { impactAnimator.Play("1"); ProjectileUtils.NotifyCollider(col, properties); } gameObject.SetActive(false); } }