public void TestCorrectResultsMotionWithResistanceRight() { ProjectileMotionWithResistance motionRight = new ProjectileMotionWithResistance( new ProjectileMotionWithResistanceSettings( new ProjectileMotionWithResistanceQuantities(V, new ElevationAngle(ElevationAngle.ElevationAngleTypes.Right), H, G, M, Ρ, A, C, Utilities.UnitsOfResults) ) { PointsForTrajectory = UsePoints } ); Utilities.AlmostSame(motionRight.GetLength(), new Length(0, UnitLength.Basic)); Utilities.AlmostSame(motionRight.GetMaxDistance(), new Length(motionRight.GetMaxHeight().GetBasicVal() - H.GetBasicVal(), UnitLength.Basic)); Utilities.AlmostSame(motionRight.GetMaxDistance(), motionRight.Trajectory.GetInitialPoint().GetDistanceFromPoint(motionRight.Trajectory.GetHighestPoint())); Utilities.AlmostSame(motionRight.Trajectory.GetArcLength(), new Length(2 * motionRight.GetMaxHeight().GetBasicVal() - H.GetBasicVal(), UnitLength.Basic)); Utilities.AlmostSame(motionRight.Trajectory.GetAreaUnderArc(), new Area(0, UnitArea.Basic)); Utilities.AlmostSame(motionRight.Trajectory.GetHighestPoint().Y, motionRight.GetMaxHeight()); Utilities.AlmostSame(motionRight.Trajectory.GetFarthestPoint().Y, motionRight.Trajectory.GetHighestPoint().Y); Utilities.AlmostSame(motionRight.Trajectory.GetFarthestPoint().X, motionRight.Trajectory.GetHighestPoint().X); Utilities.AlmostSame(motionRight.Trajectory.GetInitialPoint().X, motionRight.Trajectory.GetFinalPoint().X); Utilities.AlmostSame(motionRight.Trajectory.GetInitialPoint().Y, new Length(motionRight.Trajectory.GetFinalPoint().Y.GetBasicVal() + H.GetBasicVal(), UnitLength.Basic)); Utilities.AlmostSame(Utilities.GetTrajectoryLengthIteratively(motionRight), motionRight.Trajectory.GetArcLength()); Utilities.AlmostSame(Utilities.GetAreaUnderTrajectoryIteratively(motionRight), motionRight.Trajectory.GetAreaUnderArc()); Utilities.AlmostSame(Utilities.GetMaxHeightIteratively(motionRight), motionRight.GetMaxHeight()); Utilities.AlmostSame(Utilities.GetMaxDistanceIteratively(motionRight), motionRight.GetMaxDistance()); }
public void TestCorrectResultsMotionWithResistanceLow() { ProjectileMotionWithResistance motion = new ProjectileMotionWithResistance( new ProjectileMotionWithResistanceSettings( new ProjectileMotionWithResistanceQuantities(V, Α, H, G, M, Ρ, A, C, Utilities.UnitsOfResults) ) { PointsForTrajectory = UsePoints } ); Utilities.AlmostSame(motion.GetDur(), Dur); Utilities.AlmostSame(motion.GetLength(), Len); Utilities.AlmostSame(motion.GetMaxHeight(), MaxH); Utilities.AlmostSame(motion.GetMaxDistance(), MaxDist); Utilities.AlmostSame(motion.Trajectory.GetAreaUnderArc(), AreaUnderArc); Utilities.AlmostSame(motion.Trajectory.GetArcLength(), ArcLength); }