// Spawn the desired projectile
 private void SpawnProjectile()
 {
     // Instantiate projectile at player position and rotation
     if (heavyWeaponSelected)
     {
         ProjectileHeavy.InstantiateProjectileHeavy(firePoint.transform.position, transform.rotation, fireTarget);
     }
     else
     {
         ProjectileLight.InstantiateProjectileLight(firePoint.transform.position, transform.rotation, fireTarget);
     }
 }
示例#2
0
    /***** POOL FUNCTIONS *****/

    public static Projectile InstantiateProjectileLight(Vector2 spawnPosition, Quaternion spawnRotation, Organism newTarget)
    {
        ProjectileLight projectileLightToSpawn = ProjectileLightPool.Instance.Get();

        projectileLightToSpawn.transform.position = spawnPosition;
        projectileLightToSpawn.transform.rotation = spawnRotation;
        projectileLightToSpawn.gameObject.SetActive(true);

        projectileLightToSpawn.OnObjectToSpawn();
        projectileLightToSpawn.SetTarget(newTarget);

        return(projectileLightToSpawn);
    }