private void Fire() { current_time = current_time - attack_speed; ProjectileBehavior bullet = GameObject.Instantiate(projectile_template); bullet.transform.position = tower_turret.transform.position; bullet.Init(projectile, target.transform, damage); }
private void Fire() { current_time = current_time - attack_speed; ProjectileBehavior bullet = GameObject.Instantiate(projectile); bullet.transform.position = new Vector3(turret.position.x, turret.position.y, 0f); bullet.Init(null, target.transform, damage); }