/// <summary> /// Creates the spawn packet for the item. /// </summary> /// <param name="droptype">The drop type.</param> /// <returns>Returns the packet.</returns> public Packets.GroundItemPacket CreateItemSpawnPacket(ushort droptype) { Packets.GroundItemPacket ground = new ProjectX_V3_Game.Packets.GroundItemPacket(); ground.UID = Item.UID; ground.ItemID = Item.ItemID; ground.X = X; ground.Y = Y; ground.DropType = droptype; return(ground); }
/// <summary> /// Creates the spawn packet for the item. /// </summary> /// <param name="droptype">The drop type.</param> /// <returns>Returns the packet.</returns> public Packets.GroundItemPacket CreateItemSpawnPacket(ushort droptype) { Packets.GroundItemPacket ground = new ProjectX_V3_Game.Packets.GroundItemPacket(); ground.UID = Item.UID; ground.ItemID = Item.ItemID; ground.X = X; ground.Y = Y; ground.DropType = droptype; return ground; }