protected override async void Start() { base.Start(); // Enable input EnableGestureManipulation = false; EnableGestureTapped = false; RegisterCortanaCommands(new Dictionary <string, Action>() { { "Snap", () => { System.Diagnostics.Debug.WriteLine("Snap"); } } }); var soundListener = LeftCamera.Node.CreateComponent <SoundListener>(); Audio.Listener = soundListener; LeftCamera.Node.CreateComponent <UserTracker>(); Scene.AddComponent(FloatManager.Inst); FloatManager.Inst.Init(); gui = new Gui(); Scene.CreateChild("Sounds").CreateComponent <SoundManager>(); Scene.CreateChild("Models").CreateComponent <ModelManager>(); Scene.CreateChild("Images").CreateComponent <ImageManager>(); if (Configuration.DEBUG_MODE) { Scene.CreateComponent <DebugRenderer>(); } runtime.Start(); runtime.SetCamera(holoCamera); runtime.Connect(appName: "HoloLens App"); // Scene has a lot of pre-configured components, such as Cameras (eyes), Lights, etc. DirectionalLight.Brightness = 1f; DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f)); Engine.PostRenderUpdate += _ => { if (Configuration.DEBUG_MODE) { Renderer.DrawDebugGeometry(false); } }; }
protected override void Start() { base.Start(); Graphics.WindowTitle = "Body-AR Toolkit"; var cache = ResourceCache; Scene = new Scene(); octree = Scene.CreateComponent <Octree>(); cameraNode = Scene.CreateChild(); cameraNode.Position = new Vector3(-3, 3, 0); cameraNode.Rotation = new Quaternion(Pitch, Yaw, 0); camera = cameraNode.CreateComponent <Camera>(); camera.Fov = HOLOLENS_FOV; camera.NearClip = HOLOLENS_NEAR_PLANE; camera.FarClip = HOLOLENS_FAR_PLANE; camera.ProjectionOffset = HOLOLENS_PROJECTION_OFFSET; camera.Skew = HOLOLENS_SKEW; //camera.AspectRatio = HOLOLENS_ASPECT_RATIO; var soundListener = cameraNode.CreateComponent <SoundListener>(); Audio.Listener = soundListener; cameraNode.CreateComponent <UserTracker>(); var zone = Scene.CreateChild().CreateComponent <Zone>(); zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f); gui = new Gui(); Scene.AddComponent(FloatManager.Inst); Scene.CreateChild("Sounds").CreateComponent <SoundManager>(); Scene.CreateChild("Models").CreateComponent <ModelManager>(); Scene.CreateChild("Images").CreateComponent <ImageManager>(); FloatManager.Inst.Init(); if (Configuration.DEBUG_MODE) { Scene.CreateComponent <DebugRenderer>(); } Renderer.SetViewport(0, new Viewport(Context, Scene, camera, null)); runtime.Start(); mockCamera = new MockSceneCamera(); runtime.SetCamera(mockCamera); runtime.Connect(appName: "Local Testapp"); Input.KeyDown += (e) => { switch (e.Key) { case Key.Esc: InvokeOnMain(() => { //Exit(); // app hangs upon calling this O_o }); break; } }; Engine.PostRenderUpdate += _ => { if (Configuration.DEBUG_MODE) { Renderer.DrawDebugGeometry(false); } }; }