public UnityEditorProtocol(Lifetime lifetime, ILogger logger, UnityHost host, IScheduler dispatcher, IShellLocks locks, ISolution solution, PluginPathsProvider pluginPathsProvider, ISettingsStore settingsStore, Application.ActivityTrackingNew.UsageStatistics usageStatistics) { myComponentLifetime = lifetime; myLogger = logger; myDispatcher = dispatcher; myLocks = locks; mySolution = solution; myPluginPathsProvider = pluginPathsProvider; myUsageStatistics = usageStatistics; myHost = host; myBoundSettingsStore = settingsStore.BindToContextLive(lifetime, ContextRange.Smart(solution.ToDataContext())); mySessionLifetimes = new SequentialLifetimes(lifetime); myUnityModel = new Property <EditorPluginModel>(lifetime, "unityModelProperty", null) .EnsureReadonly(myReadonlyToken).EnsureThisThread(); if (!ProjectExtensions.IsAbleToEstablishProtocolConnectionWithUnity(solution.SolutionFilePath)) { return; } if (solution.GetData(ProjectModelExtensions.ProtocolSolutionKey) == null) { return; } var solFolder = mySolution.SolutionFilePath.Directory; AdviseModelData(lifetime, mySolution.GetProtocolSolution()); // todo: consider non-Unity Solution with Unity-generated projects var protocolInstancePath = solFolder.Combine("Library/ProtocolInstance.json"); protocolInstancePath.Directory.CreateDirectory(); var watcher = new FileSystemWatcher(); watcher.Path = protocolInstancePath.Directory.FullPath; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite; //Watch for changes in LastAccess and LastWrite times watcher.Filter = protocolInstancePath.Name; // Add event handlers. watcher.Changed += OnChanged; watcher.Created += OnChanged; watcher.EnableRaisingEvents = true; // Begin watching. // connect on start of Rider CreateProtocols(protocolInstancePath); }