示例#1
0
 /// <summary>
 /// 同步加载场景
 /// </summary>
 /// <param name="sceneName">场景在BuildSettings窗口的路径或名称</param>
 /// <param name="mode">加载模式</param>
 public void Load(string sceneName, LoadSceneMode mode)
 {
     SceneManager.LoadScene(sceneName, mode);
     //为了能够侦听场景加载完成时设置为激活场景,所以激活
     gameObject.SetActive(true);
     m_progressbar.gameObject.SetActive(true);
     m_progressbar.SetProgress(1.0f);
 }
示例#2
0
 private void OnLoadStart(bool progressbarVisible)
 {
     m_isLoading     = true;
     m_progressValue = 0.0f;
     if (m_progressbar != null)
     {
         m_progressbar.SetProgress(m_progressValue);
         m_progressbar.SetText("loading 0%...");
         m_progressbar.gameObject.SetActive(progressbarVisible);
     }
     gameObject.SetActive(true);
 }
示例#3
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 public override void OnUpdate()
 {
     if (widget != null)
     {
         widget.SetProgress(progress.Value);
     }
 }
示例#4
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 public override void OnEnter()
 {
     base.OnEnter();
     widget = UIUtility.Find <Progressbar> (_name.Value);
     if (widget != null)
     {
         widget.SetProgress(progress.Value);
     }
     if (!everyFrame)
     {
         Finish();
     }
 }