public ProgressBar(GameEntity ent, ProgressUnitBar.ProgressName name, float needTime)
 {
     this.name     = name;
     this.needTime = needTime;
     this.ent      = ent;
     this.time     = 0;
 }
 public void UpdateInfo(ProgressUnitBar.ProgressName name, float needTime)
 {
     time          = 0;
     this.name     = name;
     this.needTime = needTime;
 }