示例#1
0
 /// <summary> Displays a progress UI that is blocking so that the user cant do input
 /// while the progress is showing, useful for loading screens etc </summary>
 private async Task SetupBlockingProgressButton()
 {
     await gameObject.GetLinkMap().Get <Button>("BlockingProgressButton").SetOnClickAction(async delegate {
         ProgressManager prManager = new ProgressManager();
         ProgressUi progressUi     = gameObject.GetViewStack().ShowBlockingProgressUiFor(prManager);
         IProgress progress        = prManager.GetOrAddProgress("DemoLoadingProgress", 200, true);
         await SimulateProgressOn(progressUi, progress, 15);
         AssertV2.IsTrue(progressUi.IsDestroyed(), "Blocking progress not destroyed after it completed");
     });
 }
示例#2
0
        /// <summary> Displays a progress UI that is blocking so that the user cant do input
        /// while the progress is showing, useful for loading screens etc </summary>
        private async Task SetupBlockingProgressButton()
        {
            await gameObject.GetLinkMap().Get <Button>("BlockingProgressButton").SetOnClickAction(async delegate {
                ProgressManager prManager = new ProgressManager();
                ProgressUi progressUi     = gameObject.GetViewStack().ShowBlockingProgressUiFor(prManager);
                IProgress progress        = prManager.GetOrAddProgress("DemoLoadingProgress", 200, true);

                progressUi.progressDetailsInfoText?.textLocalized("I am a progress UI, I hope I wont take to long!");
                for (int i = 0; i < progress.totalCount - 1; i++)
                {
                    progress.IncrementCount();
                    await TaskV2.Delay(15);
                }
                progressUi.progressDetailsInfoText?.textLocalized("The last % is always the hardest!");
                await TaskV2.Delay(2000);
                progress.IncrementCount();

                await TaskV2.Delay(15);
                AssertV2.IsTrue(progressUi.IsDestroyed(), "Blocking progress not destroyed after it completed");
            });
        }