private void SetButtonImage()
    {
        switch (progressService.GetProgressForLevel(levelNumber))
        {
        case 0:
            GetComponent <SpriteRenderer>().sprite = spriteEmpty;
            break;

        case 1:
            GetComponent <SpriteRenderer>().sprite = spriteBronze;
            break;

        case 2:
            GetComponent <SpriteRenderer>().sprite = spriteSilver;
            break;

        case 3:
            GetComponent <SpriteRenderer>().sprite = spriteGold;
            break;

        default:
            GetComponent <SpriteRenderer>().sprite = spriteLocked;
            break;
        }
    }