public void IncrementProgressFlag(ProgressFlag progressFlag) { if (ProgressFlagState.ContainsKey(progressFlag.name)) { ProgressFlagState[progressFlag.name] += 1; } else { ProgressFlagState[progressFlag.name] = 1; } }
public int GetProgressFlagState(ProgressFlag progressFlag) { if (ProgressFlagState.ContainsKey(progressFlag.name)) { return(ProgressFlagState[progressFlag.name]); } else { return(0); } }