示例#1
0
        public static void SubmitWork(Func <IEnumerator <ProgressReport> > workFunc)
        {
            // Hook up the progress behavior to ProgressBar_Slider;
            GameObject progressBarSliderGO = GameObject.Find("ProgressBar_Slider");

            if (progressBarSliderGO != null)
            {
                ProgressBarLoadingBehavior progressBarLoadingBehavior = progressBarSliderGO.GetComponent <ProgressBarLoadingBehavior>();
                progressBarLoadingBehavior.SubmitWork(workFunc);
            }
            else
            {
                Logger.Log("ProgressPanel not found: Performing work on current thread");
                IEnumerator <ProgressReport> workEnumerator = workFunc.Invoke();
                while (workEnumerator.MoveNext())
                {
                    // do nothing -- drain the enumeration -- complete the work on this thread immediately
                }
            }
        }
示例#2
0
 internal static void SubmitWork(Func <IEnumerator <ProgressReport> > workFunc)
 {
     LoadingBehavior.SubmitWork(workFunc);
 }