public void ChangeSocialMeter(float diff)
 {
     if (socialMeter.gameObject.activeSelf && pnl_main.activeSelf)
     {
         socialMeter.SetBarProcent(diff / 1000.0f);
     }
 }
 public void ChangeHealthMeter(float diff)
 {
     if (healthMeter.gameObject.activeSelf && pnl_main.activeSelf)
     {
         healthMeter.SetBarProcent(diff / 1000.0f);
     }
 }
 public void ChangeWorkMeter(float diff)
 {
     if (workMeter.gameObject.activeSelf && pnl_main.activeSelf)
     {
         workMeter.SetBarProcent(diff / 1000.0f);
     }
 }