示例#1
0
 //ARB_separate_shader_objects
 public static void UseProgramStages(uint Pipeline, ProgramStages stages, uint Program)
 {
     Delegates.glUseProgramStages(Pipeline, stages, Program);
 }
示例#2
0
 //ARB_separate_shader_objects
 public static void UseProgramStages(uint Pipeline, ProgramStages stages, uint Program)
 {
     Delegates.glUseProgramStages(Pipeline, stages, Program);
 }