public void StartProfiling(int profiledProcessId, Guid agentApplicationUid, uint profilingBeginTime) { //Profiling is already started or decoding in progress if (_profiledProcess != null) { return; } _profilingTimer = new ProfilingTimer(profilingBeginTime); DirectoryInfo profilingResultsDirectory = _application.ApplicationSettings.ProfilingResults.GetDirectory(); string profilingResultsFile = Path.Combine(profilingResultsDirectory.FullName, _application.Uid.ToString("N")); _storage = new DataStorage(profilingResultsFile); _profiledProcess = new ProfiledProcessManager(profiledProcessId); _profiledProcess.Exited += OnProfiledProcessExited; ProcessInformation = _profiledProcess.GetProcessInformation(); IStreamFactory streamFactory = Connector.Native.StreamFactory; _requestServer = new RequestServer(); _requestServer.Run(streamFactory.CreateInvokeStream()); _gatewayServer = new NativeGatewayServer(_agentLibrary, Connector.ApplicationUid, _application.ConfigurationSettings.GatewaySettings); //new ManagedGatewayServer(streamFactory, _application.Settings.GatewaySettings);// _agentClient = new RequestClient(streamFactory.OpenInvokeStream(agentApplicationUid)); ConfigurationSettings configurationSettings = _application.ConfigurationSettings; ProfilingTypeSettingsCollection profilingTypesSettings = configurationSettings.ProfilingTypesSettings; _profilingTypesManager = new ProfilingTypeManager(_profilingTypes, profilingTypesSettings); _profilingTypesManager.AttachStorage(_storage); _profilingTypesManager.ExportServices(_application.ServiceContainer); _profilingTypesManager.ImportServices(_application.ServiceContainer); _profilingTypesManager.StartProfiling(_gatewayServer); _gatewayServer.Lock(); _gatewayServer.Start(); _application.RaiseSessionStateChanged(); }
void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); //timer = GetComponent<ProfilingTimer> (); ProfilingTimer.StartProfilingTime("Speed"); Instantiate(go); ProfilingTimer.EndProfilingTime("Speed"); ProfilingTimer.ShowProfilingTime("Speed"); /* * * float start = Time.realtimeSinceStartup * 1000; * Instantiate (go); * float end = Time.realtimeSinceStartup * 1000; * Debug.Log( start - end);*/ }