static void DestroyChunks(EntityManager entityManager, NativeList <ArchetypeChunk> chunks) { s_DestroyChunksProfilerMarker.Begin(); new DestroyChunksJob { EntityManager = entityManager, Chunks = chunks }.Run(); s_PlaybackManagedChangesMarker.Begin(); var access = entityManager.GetCheckedEntityDataAccess(); var ecs = access->EntityComponentStore; var mcs = access->ManagedComponentStore; mcs.Playback(ref ecs->ManagedChangesTracker); s_PlaybackManagedChangesMarker.End(); s_DestroyChunksProfilerMarker.End(); }
/// <summary> /// Generates a detailed change set for the world. /// All entities to be considered for diffing must have the <see cref="EntityGuid"/> component with a unique value. /// The resulting <see cref="EntityChanges"/> must be disposed when no longer needed. /// </summary> /// <param name="options">A set of options which can be toggled.</param> /// <param name="allocator">The allocator to use for the results object.</param> /// <returns>A Change set containing the differences between the two worlds.</returns> public EntityChanges GetChanges(EntityManagerDifferOptions options, Allocator allocator) { s_GetChangesMarker.Begin(); var changes = EntityManagerDifferUtility.GetChanges( m_SrcWorld.EntityManager, m_SrcWorldEntityQuery, m_ShadowWorld.EntityManager, m_ShadowWorldEntityQuery, m_TypeInfoStream, options, allocator); s_GetChangesMarker.End(); return(changes); }
static void CloneAndAddChunks(EntityManager srcEntityManager, EntityManager dstEntityManager, NativeList <ArchetypeChunk> chunks) { s_CloneAndAddChunksProfilerMarker.Begin(); // sort chunks by archetype and clone chunks var srcSharedComponentIndices = new NativeList <int>(128, Allocator.TempJob); new CollectSharedComponentIndices { Chunks = chunks, SharedComponentIndices = srcSharedComponentIndices, }.Run(); // copy shared components s_CopySharedComponentsMarker.Begin(); var srcAccess = srcEntityManager.GetCheckedEntityDataAccess(); var dstAccess = dstEntityManager.GetCheckedEntityDataAccess(); var srcManagedComponentStore = srcAccess->ManagedComponentStore; var dstManagedComponentStore = dstAccess->ManagedComponentStore; var dstSharedComponentIndicesRemapped = new NativeArray <int>(srcSharedComponentIndices, Allocator.TempJob); dstManagedComponentStore.CopySharedComponents(srcManagedComponentStore, (int *)dstSharedComponentIndicesRemapped.GetUnsafeReadOnlyPtr(), dstSharedComponentIndicesRemapped.Length); s_CopySharedComponentsMarker.End(); // clone chunks var cloned = new NativeArray <ArchetypeChunk>(chunks.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); new CreateNewChunks { Chunks = chunks, ClonedChunks = cloned, DstEntityManager = dstEntityManager, SrcSharedComponentIndices = srcSharedComponentIndices, DstSharedComponentIndices = dstSharedComponentIndicesRemapped, }.Run(); var copyJob = new CopyChunkBuffers { Chunks = chunks, ClonedChunks = cloned }.Schedule(chunks.Length, default); JobHandle.ScheduleBatchedJobs(); srcSharedComponentIndices.Dispose(); s_PlaybackManagedChangesMarker.Begin(); dstManagedComponentStore.Playback(ref dstAccess->EntityComponentStore->ManagedChangesTracker); // Release any references obtained by CopySharedComponents above for (var i = 0; i < dstSharedComponentIndicesRemapped.Length; i++) { dstAccess->RemoveSharedComponentReference(dstSharedComponentIndicesRemapped[i]); } s_PlaybackManagedChangesMarker.End(); dstSharedComponentIndicesRemapped.Dispose(); copyJob.Complete(); s_CopyManagedComponentsMarker.Begin(); for (int i = 0; i < cloned.Length; i++) { var dstChunk = cloned[i].m_Chunk; var dstArchetype = dstChunk->Archetype; var numManagedComponents = dstArchetype->NumManagedComponents; var hasHybridComponents = dstArchetype->HasHybridComponents; for (int t = 0; t < numManagedComponents; ++t) { int indexInArchetype = t + dstChunk->Archetype->FirstManagedComponent; var offset = dstChunk->Archetype->Offsets[indexInArchetype]; var a = (int *)(dstChunk->Buffer + offset); int count = dstChunk->Count; if (hasHybridComponents) { // We consider hybrid components as always different, there's no reason to clone those at this point. var typeCategory = TypeManager.GetTypeInfo(dstChunk->Archetype->Types[indexInArchetype].TypeIndex).Category; if (typeCategory == TypeManager.TypeCategory.UnityEngineObject) { // We still need to patch their indices, because otherwise they might point to invalid memory in // the managed component store. Setting them to the invalid index 0 is harmless, assuming nobody // actually operates on the shadow world. UnsafeUtility.MemSet(a, 0, sizeof(int) * count); continue; } } dstManagedComponentStore.CloneManagedComponentsFromDifferentWorld(a, count, srcManagedComponentStore, ref *dstAccess->EntityComponentStore); } } s_CopyManagedComponentsMarker.End(); // Ensure capacity in the dst world before we start linking entities. dstAccess->EntityComponentStore->EnsureCapacity(srcEntityManager.EntityCapacity); dstAccess->EntityComponentStore->CopyNextFreeEntityIndex(srcAccess->EntityComponentStore); new PatchAndAddClonedChunks { SrcChunks = chunks, DstChunks = cloned, DstEntityComponentStore = dstAccess->EntityComponentStore }.Schedule(chunks.Length, 64).Complete(); cloned.Dispose(); s_CloneAndAddChunksProfilerMarker.End(); }