public static void DirectURLConnect(string url) { ConsoleWindow.ShowConsoleWindow(true); AttachProfilerUI.ms_NotificationMessage = new GUIContent("Connecting to player...(this can take a while)"); ProfilerDriver.DirectURLConnect(url); AttachProfilerUI.ms_NotificationMessage = null; }
internal static void DirectURLConnect(string url) { // Profiler.DirectURLConnect is a blocking call, so a notification message is used to show the progress s_NotificationMessage = Content.ConnectingToPlayerMessage; ProfilerDriver.DirectURLConnect(url); s_NotificationMessage = null; SuccessfullyConnectedToPlayer(url); }
public static void DirectURLConnect(string url) { // Profiler.DirectURLConnect is a blocking call, so a notification message and the console are used to show progress ConsoleWindow.ShowConsoleWindow(true); ms_NotificationMessage = EditorGUIUtility.TrTextContent("Connecting to player...(this can take a while)"); ProfilerDriver.DirectURLConnect(url); ms_NotificationMessage = null; }
private static void DrawConnectionGUI() { if (GUILayout.Button("Remote Devices…", EditorStyles.toolbarDropDown)) { var menu = new GenericMenu(); var haveRemotes = InputSystem.devices.Any(x => x.remote); if (EditorConnection.instance.ConnectedPlayers.Count > 0) { menu.AddItem(new GUIContent("Show remote devices"), haveRemotes, () => { EnableRemoteDevices(!haveRemotes); }); } else { menu.AddDisabledItem(new GUIContent("Show remote input devices")); } menu.AddSeparator(""); var availableProfilers = ProfilerDriver.GetAvailableProfilers(); foreach (var profiler in availableProfilers) { var enabled = ProfilerDriver.IsIdentifierConnectable(profiler); var profilerName = ProfilerDriver.GetConnectionIdentifier(profiler); var isConnected = ProfilerDriver.connectedProfiler == profiler; if (enabled) { menu.AddItem(new GUIContent(profilerName), isConnected, () => { ProfilerDriver.connectedProfiler = profiler; EnableRemoteDevices(); }); } else { menu.AddDisabledItem(new GUIContent(profilerName)); } } foreach (var device in UnityEditor.Hardware.DevDeviceList.GetDevices()) { var supportsPlayerConnection = (device.features & UnityEditor.Hardware.DevDeviceFeatures.PlayerConnection) != 0; if (!device.isConnected || !supportsPlayerConnection) { continue; } var url = "device://" + device.id; var isConnected = ProfilerDriver.connectedProfiler == 0xFEEE && ProfilerDriver.directConnectionUrl == url; menu.AddItem(new GUIContent(device.name), isConnected, () => { ProfilerDriver.DirectURLConnect(url); EnableRemoteDevices(); }); } menu.ShowAsContext(); } }
internal static void DirectURLConnect(string url) { // Profiler.DirectURLConnect is a blocking call, so a notification message and the console are used to show progress ConsoleWindow.ShowConsoleWindow(true); s_NotificationMessage = Content.ConnectingToPlayerMessage; ProfilerDriver.DirectURLConnect(url); s_NotificationMessage = null; SuccessfullyConnectedToPlayer(url); }