示例#1
0
    public IEnumerator StartWaitingCount(int inTotalCount)
    {
        _curWaitingCount = inTotalCount;

        while (_curWaitingCount > 0)
        {
            yield return(new WaitForSeconds(1.0f));

            _curWaitingCount--;
            showWaitingDotsNext();
        }

        if (_curWaitingCount <= 0)
        {
            Debug.Log("Change Scene to InGame");
            _rivalProfile.setPlayerInfo("RIVAL!", 99, "THUMB");
            //SceneManager.LoadScene("InGame");
        }
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     _meProfile.setPlayerInfo("ME!", 1, "THUMB");
     StartCoroutine(StartWaitingCount(15));
 }