public void playerMapCountChange(uint iid, int count) { ProfessionRole role = null; m_mapOtherPlayer.TryGetValue(iid, out role); if (role == null) { return; } role.mapCount = count; debug.Log("对方宝图" + count + "个"); role.refreshmapCount(count); }
public void playerMapCountChange(uint iid, int count) { ProfessionRole professionRole = null; this.m_mapOtherPlayer.TryGetValue(iid, out professionRole); bool flag = professionRole == null; if (!flag) { professionRole.mapCount = count; debug.Log("对方宝图" + count + "个"); professionRole.refreshmapCount(count); } }
static public void Init() //玩家使用的职业的初始化 { //锁定的脚底光圈 GameObject obj_prefab = GAMEAPI.ABFight_LoadPrefab("common_lock_fx"); GameObject obj_inst = GameObject.Instantiate(obj_prefab) as GameObject; s_LockFX = obj_inst.transform; GameObject obj_boss_prefab = GAMEAPI.ABFight_LoadPrefab("common_lock_fx_boss"); GameObject obj_boss_inst = GameObject.Instantiate(obj_boss_prefab) as GameObject; s_LockFX_boss = obj_boss_inst.transform; int p = PlayerModel.getInstance().profession; if (p == 2) { FightText.userText = FightText.WARRIOR_TEXT; } else if (p == 3) { FightText.userText = FightText.MAGE_TEXT; } else if (p == 5) { FightText.userText = FightText.ASSI_TEXT; } //P1Warrior warrior = new P1Warrior(); //warrior.Init(); //_inst = warrior; //debug.Log("进入游戏的角色是 ................ " + PlayerModel.getInstance().profession+" "+PlayerModel.getInstance().iid); GameObject mainborn = GameObject.Find("mainbronpt"); if (mainborn != null) { PlayerModel.getInstance().mapBeginX = mainborn.transform.position.x; PlayerModel.getInstance().mapBeginY = mainborn.transform.position.z; PlayerModel.getInstance().mapBeginroatate = mainborn.transform.eulerAngles.y; } ProfessionRole me = null; A3_PROFESSION a3_pf = (A3_PROFESSION)PlayerModel.getInstance().profession; if (A3_PROFESSION.Warrior == a3_pf) { P2Warrior p2 = new P2Warrior(); p2.m_bUserSelf = true; p2.Init(PlayerModel.getInstance().name, EnumLayer.LM_SELFROLE, Vector3.zero, true); me = p2; } else if (A3_PROFESSION.Mage == a3_pf) { P3Mage p3 = new P3Mage(); p3.m_bUserSelf = true; p3.Init(PlayerModel.getInstance().name, EnumLayer.LM_SELFROLE, Vector3.zero, true); me = p3; } else if (A3_PROFESSION.Assassin == a3_pf) { P5Assassin p5 = new P5Assassin(); p5.m_bUserSelf = true; p5.Init(PlayerModel.getInstance().name, EnumLayer.LM_SELFROLE, Vector3.zero, true); me = p5; } else { P3Mage p3 = new P3Mage(); p3.m_bUserSelf = true; p3.Init(PlayerModel.getInstance().name, EnumLayer.LM_SELFROLE, Vector3.zero, true); me = p3; } //P3Mage me = new P3Mage(); me.m_ePK_Type = PlayerModel.getInstance().up_lvl < 1 ? PK_TYPE.PK_PEACE : PK_TYPE.PK_PKALL; me.m_unIID = PlayerModel.getInstance().iid; me.m_unPK_Param = PlayerModel.getInstance().cid; me.refreshmapCount((int)PlayerModel.getInstance().treasure_num); me.refreshserialCount(PlayerModel.getInstance().serial); me.serial = PlayerModel.getInstance().serial; me.refreshVipLvl((uint)A3_VipModel.getInstance().Level); me.m_curPhy.gameObject.layer = EnumLayer.LM_BT_SELF; _inst = me; _inst.speed = PlayerModel.getInstance().speed; var rideInfo = A3_RideModel.getInstance().GetRideInfo(); if (GRMap.curSvrConf.ContainsKey("maptype") && GRMap.curSvrConf["maptype"]._int > 0) { if (rideInfo != null && rideInfo.mount == (uint)RIDESTATE.UP) { A3_RideModel.getInstance().GetRideInfo().mount = 0; A3_RideProxy.getInstance().SendC2S(4, "mount", 0, true); } //副本中不携带坐骑 } else { if (rideInfo != null && rideInfo.mount == ( uint )RIDESTATE.UP) { _inst.set_Ride(( int )rideInfo.dress, true); } } //Transform one = U3DAPI.DEF_TRANSFORM; //one.position = me.m_curModel.position; //OtherPlayerMgr._inst.AddOtherPlayer(one, 1); //OtherPlayerMgr._inst.AddOtherPlayer(one, 2); //OtherPlayerMgr._inst.AddOtherPlayer(one, 1); //OtherPlayerMgr._inst.AddOtherPlayer(one, 1); //OtherPlayerMgr._inst.AddOtherPlayer(one, 1); //OtherPlayerMgr._inst.AddOtherPlayer(one, 1); //临时存放在这里 //GameObject raffle_group = GameObject.Find("a3_scene/raffle"); GameObject raffle_group = GameObject.Find("game_scene/lv3/raffle"); if (raffle_group != null) { //debug.Log("找到了木桶组"); for (int i = 0; i < raffle_group.transform.childCount; i++) { Transform cur_tf = raffle_group.transform.GetChild(i); Transform cur_whole = cur_tf.Find("whole"); Transform cur_boom = cur_tf.Find("boom"); if (cur_whole != null && cur_boom != null) { RaffleHurtPoint rht = cur_tf.gameObject.AddComponent <RaffleHurtPoint>(); rht.m_Raffle = cur_tf.gameObject; rht.m_RafWhole = cur_whole.gameObject; rht.m_RafBoom = cur_boom.gameObject; cur_tf.gameObject.layer = EnumLayer.LM_BT_FIGHT; } else { GameObject.Destroy(cur_tf.gameObject); } } } //子弹墙 //GameObject btwall_group = GameObject.Find("a3_scene/btwall"); GameObject btwall_group = GameObject.Find("game_scene/lv3/btwall"); if (btwall_group != null) { for (int i = 0; i < btwall_group.transform.childCount; i++) { Transform cur_tf = btwall_group.transform.GetChild(i); cur_tf.gameObject.AddComponent <BtWallHurtPoint>(); cur_tf.gameObject.layer = EnumLayer.LM_BT_FIGHT; } } ////初始化装备模型 //foreach (a3_BagItemData equip in a3_EquipModel.getInstance().getEquips().Values) //{ // a3_EquipModel.getInstance().equipModel_on(equip); //} //初始化装备模型 if (a3_EquipModel.getInstance().getEquips() != null && a3_EquipModel.getInstance().getEquips().Count > 0) { foreach (a3_BagItemData equip in a3_EquipModel.getInstance().getEquips().Values) { a3_EquipModel.getInstance().equipModel_on(equip); } } else { a3_EquipModel.getInstance().equipModel_on(null); } //初始化翅膀模型 A3_WingModel.getInstance().OnEquipModelChange(); //初始化宠物模型和注册宠物avatar改变 if (PlayerModel.getInstance().last_time != 0) { OnPetAvatarChange(); } //A3_PetModel.getInstance().OnStageChange += OnPetAvatarChange; MonsterMgr._inst.dispatchEvent(GameEvent.Create(MonsterMgr.EVENT_ROLE_BORN, MonsterMgr._inst, SelfRole._inst)); //用于设置第一次创建模型时不发移动协议,解决刚进副本激活怪物ai的bug MoveProxy.getInstance().resetFirstMove(); _inst.m_LockDis = XMLMgr.instance.GetSXML("comm.lockdis").getFloat("dis"); }