public float GetSpecialProductPercentage(string bonusName, string squadName, out int units) // Bonuses of Units { float ans = 0.0f; units = 0; ProductTask pt = productsOnWork.Find(x => x.prodType == ProductType.bonusProd && x.productName == bonusName && x.bonusInfo.squadOwner == squadName); if (pt != null) { ans = pt.GetPercentage(); units = pt.productUnits; } return(ans); }
public float GetSpecialProductPercentage(string productName, out int units) // Battle Units { float ans = 0.0f; units = 0; //Debug.Log("productName: " + productName); ProductTask pt = productsOnWork.Find(x => x.productName == productName); if (pt != null) { ans = pt.GetPercentage(); units = pt.productUnits; } return(ans); }