public PlanScreen.RequirementsState BuildableState(BuildingDef def) { PlanScreen.RequirementsState result = PlanScreen.RequirementsState.Complete; if (!DebugHandler.InstantBuildMode && !Game.Instance.SandboxModeActive) { if (!Db.Get().TechItems.IsTechItemComplete(def.PrefabID)) { result = PlanScreen.RequirementsState.Tech; } else if (!ProductInfoScreen.MaterialsMet(def.CraftRecipe)) { result = PlanScreen.RequirementsState.Materials; } } return(result); }
private void GetBuildableStates(bool force_update) { if (Assets.BuildingDefs != null && Assets.BuildingDefs.Count != 0) { if (timeSinceNotificationPing < specialNotificationEmbellishDelay) { timeSinceNotificationPing += Time.unscaledDeltaTime; } if (timeSinceNotificationPing >= notificationPingExpire) { notificationPingCount = 0; } int num = 10; if (force_update) { num = Assets.BuildingDefs.Count; buildable_state_update_idx = 0; } ListPool <HashedString, PlanScreen> .PooledList pooledList = ListPool <HashedString, PlanScreen> .Allocate(); for (int i = 0; i < num; i++) { buildable_state_update_idx = (buildable_state_update_idx + 1) % Assets.BuildingDefs.Count; BuildingDef buildingDef = Assets.BuildingDefs[buildable_state_update_idx]; if (!buildingDef.Deprecated && tagCategoryMap.TryGetValue(buildingDef.Tag, out HashedString value)) { RequirementsState requirementsState = RequirementsState.Complete; if (!DebugHandler.InstantBuildMode && !Game.Instance.SandboxModeActive) { if (!Db.Get().TechItems.IsTechItemComplete(buildingDef.PrefabID)) { requirementsState = RequirementsState.Tech; } else if (!ProductInfoScreen.MaterialsMet(buildingDef.CraftRecipe)) { requirementsState = RequirementsState.Materials; } } if (!buildableDefs.ContainsKey(buildingDef)) { buildableDefs.Add(buildingDef, requirementsState); } else if (buildableDefs[buildingDef] != requirementsState) { buildableDefs[buildingDef] = requirementsState; if ((UnityEngine.Object)productInfoScreen.currentDef == (UnityEngine.Object)buildingDef) { ignoreToolChangeMessages++; productInfoScreen.ClearProduct(false); productInfoScreen.Show(true); productInfoScreen.ConfigureScreen(buildingDef); ignoreToolChangeMessages--; } if (requirementsState == RequirementsState.Complete) { foreach (ToggleInfo item in toggleInfo) { HashedString x = (HashedString)item.userData; if (x == value) { string text = "NotificationPing"; Animator component = item.toggle.GetComponent <Animator>(); if (!component.GetCurrentAnimatorStateInfo(0).IsTag(text) && !pooledList.Contains(value)) { pooledList.Add(value); item.toggle.gameObject.GetComponent <Animator>().Play(text); if (KTime.Instance.UnscaledGameTime - initTime > 1.5f) { if (timeSinceNotificationPing >= specialNotificationEmbellishDelay) { string sound = GlobalAssets.GetSound("NewBuildable_Embellishment", false); if (sound != null) { EventInstance instance = SoundEvent.BeginOneShot(sound, SoundListenerController.Instance.transform.GetPosition()); SoundEvent.EndOneShot(instance); } } string sound2 = GlobalAssets.GetSound("NewBuildable", false); if (sound2 != null) { EventInstance instance2 = SoundEvent.BeginOneShot(sound2, SoundListenerController.Instance.transform.GetPosition()); instance2.setParameterValue("playCount", (float)notificationPingCount); SoundEvent.EndOneShot(instance2); } } timeSinceNotificationPing = 0f; notificationPingCount++; } } } } } } } pooledList.Recycle(); } }