internal void Reset(Item item)
 {
     ProducerRuleController.ClearProduction(_machine, Location);
     if (ProducerController.GetProducerConfig(_machine.Name) is ProducerConfig producerConfig)
     {
         if (producerConfig.NoInputStartMode != null || producerConfig.IncrementStatsOnOutput.Count > 0)
         {
             producerConfig.IncrementStats(item);
             if (producerConfig.NoInputStartMode == NoInputStartMode.Placement)
             {
                 if (ProducerController.GetProducerItem(_machine.Name, null) is ProducerRule producerRule)
                 {
                     try
                     {
                         if (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition())
                         {
                             ProducerRuleController.ProduceOutput(producerRule, _machine, (i, q) => true, null, Location, producerConfig);
                         }
                     }
                     catch (RestrictionException) { /*No action needed*/ }
                 }
             }
         }
     }
 }
示例#2
0
        [HarmonyPriority(801)] //Just before ProducerFrameworkMod. Can't use HarmonyBefore attribute, that wasn't working for some reason
        internal static bool performDropDownAction_Prefix(SObject __instance, Farmer who, bool __result)
        {
            if (string.IsNullOrEmpty(__instance.GetMassProducerKey()))
            {
                return(true);
            }

            MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, __instance.GetMassProducerKey());

            if (mpm == null)
            {
                return(true);
            }

            if (ProducerController.GetProducerConfig(__instance.Name) is ProducerConfig producerConfig)
            {
                try
                {
                    if (!producerConfig.CheckLocationCondition(who.currentLocation))
                    {
                        throw new RestrictionException(ModEntry.Instance.Helper.Translation.Get("Message.Condition.Location"));
                    }
                    if (producerConfig.NoInputStartMode != null)
                    {
                        if (producerConfig.CheckSeasonCondition() && NoInputStartMode.Placement == producerConfig.NoInputStartMode)
                        {
                            if (ProducerController.GetProducerItem(__instance.Name, null) is ProducerRule producerRule)
                            {
                                PFMCompatability.ProduceOutput(producerRule, mpm.Settings, __instance, (i, q) => who.hasItemInInventory(i, q),
                                                               who, who.currentLocation, producerConfig);
                            }
                        }
                        return(__result = false);
                    }
                }
                catch (RestrictionException e)
                {
                    if (e.Message != null && who.IsLocalPlayer)
                    {
                        Game1.showRedMessage(e.Message);
                    }
                    return(__result = false);
                }
            }
            else if (StaticValues.SUPPORTED_VANILLA_MACHINES.ContainsKey(__instance.name) &&
                     StaticValues.SUPPORTED_VANILLA_MACHINES[__instance.name] == InputRequirement.NoInputsOnly)
            {
                IVanillaOverride vanillaOverride = VanillaOverrideList.GetFor(__instance.name);

                if (vanillaOverride != null && vanillaOverride.Manual_PerformDropDownAction(__instance, mpm))
                {
                    return(true);
                }
            }

            return(true);
        }
示例#3
0
        [HarmonyPriority(Priority.First + 1)] //Just before ProducerFrameworkMod. Can't use HarmonyBefore attribute, that wasn't working for some reason
        public static bool DayUpdate_Prefix(SObject __instance, GameLocation location)
        {
            if (__instance == null || string.IsNullOrEmpty(__instance.GetMassProducerKey()))
            {
                return(true);
            }

            MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, __instance.GetMassProducerKey());

            if (mpm == null)
            {
                return(true);
            }

            if (__instance.bigCraftable.Value)
            {
                if (ProducerController.GetProducerConfig(__instance.Name) is ProducerConfig producerConfig)
                {
                    if (producerConfig != null)
                    {
                        if (ProducerController.GetProducerItem(__instance.Name, null) is ProducerRule producerRule)
                        {
                            if (!producerConfig.CheckSeasonCondition() || !producerConfig.CheckLocationCondition(location))
                            {
                                ProducerRuleController.ClearProduction(__instance, location);
                                return(false);
                            }
                            else if (producerConfig.NoInputStartMode != null)
                            {
                                if (producerConfig.NoInputStartMode == NoInputStartMode.DayUpdate || producerConfig.NoInputStartMode == NoInputStartMode.Placement)
                                {
                                    if (__instance.heldObject.Value == null)
                                    {
                                        try
                                        {
                                            Farmer who = Game1.getFarmer((long)__instance.owner);
                                            PFMCompatability.ProduceOutput(producerRule, mpm.Settings, __instance,
                                                                           (i, q) => who.hasItemInInventory(i, q), who, who.currentLocation, producerConfig);
                                        }
                                        catch (RestrictionException)
                                        {
                                            //Does not show the restriction error since the machine is auto-starting.
                                        }
                                    }
                                }
                                return(false);
                            }
                        }
                    }
                }
            }
            return(true);
        }
示例#4
0
        public bool SetInput(IStorage input)
        {
            foreach (ITrackedStack trackedStack in input.GetItems())
            {
                if (trackedStack.Sample is SObject objectInput &&
                    !objectInput.bigCraftable.Value &&
                    ProducerController.GetProducerItem(_machine.Name, objectInput) is ProducerRule producerRule &&
                    !ProducerRuleController.IsInputExcluded(producerRule, objectInput))
                {
                    ProducerConfig producerConfig = ProducerController.GetProducerConfig(_machine.Name);

                    if (producerConfig == null || (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition(Location)))
                    {
                        if (input.TryGetIngredient(objectInput.ParentSheetIndex, producerRule.InputStack,
                                                   out IConsumable inputConsumable))
                        {
                            objectInput = inputConsumable.Sample as SObject;
                            List <IConsumable> requiredFuels = GetRequiredFuels(producerRule, input);
                            if (requiredFuels != null)
                            {
                                try
                                {
                                    if (objectInput != null)
                                    {
                                        objectInput.Stack = inputConsumable.Consumables.Count;
                                    }
                                    OutputConfig outputConfig = ProducerRuleController.ProduceOutput(producerRule, _machine,
                                                                                                     (i, q) => input.TryGetIngredient(i, q, out IConsumable fuel), null, Location,
                                                                                                     producerConfig, objectInput, noSoundAndAnimation: true);
                                    if (outputConfig != null)
                                    {
                                        if (outputConfig.RequiredInputStack.HasValue)
                                        {
                                            inputConsumable.Consumables.Reduce(outputConfig.RequiredInputStack.Value);
                                        }
                                        else
                                        {
                                            inputConsumable.Reduce();
                                        }
                                        requiredFuels.ForEach(f => f.Reduce());
                                        List <IConsumable> outputRequiredFuels = GetRequiredFuels(outputConfig, input);
                                        outputRequiredFuels.ForEach(f => f.Reduce());
                                        return(true);
                                    }
                                }
                                catch (RestrictionException) { /* No action needed */ }
                            }
                        }
                    }
                }
            }
            return(false);
        }
示例#5
0
        /// <summary>
        /// Defines all mass production machines.
        /// </summary>
        /// <param name="settings">Specifies the kinds of machines being set up.</param>
        /// <returns>All mass production machine definitions.</returns>
        public static List <MassProductionMachineDefinition> Setup(Dictionary <string, MPMSettings> settings)
        {
            List <MassProductionMachineDefinition> mpms = new List <MassProductionMachineDefinition>();

            //PFM integration
            List <ProducerRule> allProducerRules = ProducerController.GetProducerRules();
            List <string>       baseProducers    = new List <string>();

            foreach (ProducerRule rule in allProducerRules)
            {
                if (ProducerController.GetProducerConfig(rule.ProducerName) != null && !baseProducers.Contains(rule.ProducerName))
                {
                    baseProducers.Add(rule.ProducerName);
                }
            }

            foreach (string baseProducerName in baseProducers)
            {
                ProducerConfig config = ProducerController.GetProducerConfig(baseProducerName);

                foreach (MPMSettings setting in settings.Values)
                {
                    if (config == null ||
                        (config.NoInputStartMode.HasValue && setting.InputRequirementEnum == InputRequirement.InputRequired) ||
                        (!config.NoInputStartMode.HasValue && setting.InputRequirementEnum == InputRequirement.NoInputsOnly))
                    {
                        continue;
                    }

                    mpms.Add(new MassProductionMachineDefinition(baseProducerName, setting));
                }
            }

            //Other vanilla machines
            foreach (string vanillaMachineName in StaticValues.SUPPORTED_VANILLA_MACHINES.Keys)
            {
                if (!baseProducers.Contains(vanillaMachineName))
                {
                    InputRequirement inputRequirement = StaticValues.SUPPORTED_VANILLA_MACHINES[vanillaMachineName];

                    foreach (MPMSettings setting in settings.Values)
                    {
                        if (setting.InputRequirementEnum == inputRequirement || setting.InputRequirementEnum == InputRequirement.NoRequirements)
                        {
                            mpms.Add(new MassProductionMachineDefinition(vanillaMachineName, setting));
                        }
                    }
                }
            }

            return(mpms);
        }
示例#6
0
        /// <summary>
        /// Adapted from https://github.com/Digus/StardewValleyMods/blob/master/PFMAutomate/Automate/CustomProducerMachine.cs
        /// </summary>
        /// <param name="item"></param>
        internal void Reset(Item item)
        {
            PFMCompatability.ClearProduction(Machine, Location);
            MassProductionMachineDefinition mpm = null;
            ProducerConfig producerConfig;

            if (IsMassProducer)
            {
                mpm            = ModEntry.GetMPMMachine(Machine.name, Machine.GetMassProducerKey());
                producerConfig = ProducerController.GetProducerConfig(mpm.BaseProducerName);
            }
            else
            {
                producerConfig = ProducerController.GetProducerConfig(Machine.name);
            }

            if (producerConfig == null)
            {
                return;
            }
            else if (producerConfig.NoInputStartMode != null || producerConfig.IncrementStatsOnOutput.Count > 0)
            {
                producerConfig.IncrementStats(item);
                if (producerConfig.NoInputStartMode == NoInputStartMode.Placement)
                {
                    if (ProducerController.GetProducerItem(Machine.Name, null) is ProducerRule producerRule)
                    {
                        try
                        {
                            if (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition())
                            {
                                if (mpm != null)
                                {
                                    PFMCompatability.ProduceOutput(producerRule, mpm.Settings, Machine, (i, q) => true, null, Location, producerConfig);
                                }
                                else
                                {
                                    ProducerRuleController.ProduceOutput(producerRule, Machine, (i, q) => true, null, Location, producerConfig);
                                }
                            }
                        }
                        catch (RestrictionException) { /*No action needed*/ }
                    }
                }
            }
        }
示例#7
0
        /// <summary>
        /// Gets the current configuration of the machine.
        /// </summary>
        /// <param name="mpm"></param>
        /// <returns></returns>
        private ProducerConfig GetCurrentConfig(out MassProductionMachineDefinition mpm)
        {
            mpm = null;
            ProducerConfig producerConfig;

            if (IsMassProducer)
            {
                mpm            = ModEntry.GetMPMMachine(Machine.name, Machine.GetMassProducerKey());
                producerConfig = ProducerController.GetProducerConfig(mpm.BaseProducerName);
            }
            else
            {
                producerConfig = ProducerController.GetProducerConfig(Machine.name);
            }

            return(producerConfig);
        }
        public bool SetInput(IStorage input)
        {
            foreach (ITrackedStack trackedStack in input.GetItems())
            {
                if (trackedStack.Sample is SObject objectInput &&
                    !objectInput.bigCraftable.Value &&
                    ProducerController.GetProducerItem(_machine.Name, objectInput) is ProducerRule producerRule &&
                    !ProducerRuleController.IsInputExcluded(producerRule, objectInput))
                {
                    if (input.TryGetIngredient(objectInput.ParentSheetIndex, producerRule.InputStack, out IConsumable inputConsumable))
                    {
                        objectInput = inputConsumable.Sample as SObject;
                        List <IConsumable> requiredFuels = GetRequiredFuels(producerRule, input);
                        if (requiredFuels != null)
                        {
                            Random       random       = ProducerRuleController.GetRandomForProducing(_machine.TileLocation);
                            OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random);
                            SObject      output       = OutputConfigController.CreateOutput(outputConfig, objectInput, random);
                            _machine.heldObject.Value = output;
                            OutputConfigController.LoadOutputName(outputConfig, output, objectInput);

                            _machine.MinutesUntilReady = producerRule.MinutesUntilReady;

                            if (ProducerController.GetProducerConfig(_machine.Name) is ProducerConfig producerConfig)
                            {
                                _machine.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                            }

                            _machine.initializeLightSource(_machine.TileLocation, false);

                            producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, producerRule.InputStack));

                            inputConsumable.Take();
                            requiredFuels.ForEach(f => f.Reduce());
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
 public MachineState GetState()
 {
     if (_machine.heldObject.Value != null && _machine.minutesUntilReady <= 0 && _machine.readyForHarvest.Value)
     {
         return(MachineState.Done);
     }
     if (ProducerController.GetProducerConfig(_machine.Name) is ProducerConfig producerConfig)
     {
         if (!producerConfig.CheckWeatherCondition() || !producerConfig.CheckSeasonCondition() || !producerConfig.CheckLocationCondition(Location) || !producerConfig.CheckCurrentTimeCondition())
         {
             return(MachineState.Disabled);
         }
         if (producerConfig.NoInputStartMode != null)
         {
             //A no input machine is considered processing even while empty.
             return(MachineState.Processing);
         }
     }
     if (_machine.heldObject.Value == null)
     {
         return(MachineState.Empty);
     }
     return(MachineState.Processing);
 }
示例#10
0
        /// <summary>
        /// Adapted from https://github.com/Digus/StardewValleyMods/blob/master/PFMAutomate/Automate/CustomProducerMachine.cs
        /// </summary>
        /// <param name="input"></param>
        /// <returns></returns>
        public bool SetInput(IStorage input)
        {
            if (IsMassProducer)
            {
                MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(Machine.name, Machine.GetMassProducerKey());

                foreach (ITrackedStack trackedStack in input.GetItems())
                {
                    if (trackedStack.Sample is SObject objectInput && !objectInput.bigCraftable.Value &&
                        ProducerController.GetProducerItem(Machine.Name, objectInput) is ProducerRule producerRule &&
                        !PFMCompatability.IsInputExcluded(producerRule, mpm, objectInput))
                    {
                        ProducerConfig producerConfig = mpm.GetBaseProducerConfig();

                        if (producerConfig == null || (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition()))
                        {
                            List <InputInfo> inputsRequired = InputInfo.ConvertPFMInputs(producerRule, objectInput);

                            if (inputsRequired.Count > 0 &&
                                input.TryGetIngredient(objectInput.ParentSheetIndex, mpm.Settings.CalculateInputRequired(inputsRequired.First()), out IConsumable inputConsumable))
                            {
                                objectInput = inputConsumable.Sample as SObject;
                                List <IConsumable> requiredFuels = GetRequiredFuels(inputsRequired, mpm.Settings, input);

                                if (requiredFuels != null)
                                {
                                    try
                                    {
                                        Dictionary <int, int> fuelQuantities = new Dictionary <int, int>();

                                        foreach (InputInfo inputInfo in inputsRequired)
                                        {
                                            if (inputInfo.IsFuel)
                                            {
                                                fuelQuantities.Add(inputInfo.ID, mpm.Settings.CalculateInputRequired(inputInfo));
                                            }
                                        }

                                        Func <int, int, bool> fuelSearch   = (i, q) => input.TryGetIngredient(i, fuelQuantities[i], out IConsumable fuel);
                                        OutputConfig          outputConfig = PFMCompatability.ProduceOutput(producerRule, mpm.Settings, Machine, fuelSearch, null, Location, producerConfig,
                                                                                                            objectInput, inputQuantity: mpm.Settings.CalculateInputRequired(inputsRequired.First()), noSoundAndAnimation: true,
                                                                                                            inputInfo: inputsRequired);

                                        if (outputConfig != null)
                                        {
                                            inputConsumable.Take();
                                            requiredFuels.ForEach(f => f.Reduce());
                                            List <IConsumable> outputRequiredFuels = GetRequiredFuels(InputInfo.ConvertPFMInputs(outputConfig), mpm.Settings, input);
                                            outputRequiredFuels.ForEach(f => f.Reduce());
                                            return(true);
                                        }
                                    }
                                    catch (RestrictionException) { /* No action needed */ }
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                foreach (ITrackedStack trackedStack in input.GetItems())
                {
                    if (trackedStack.Sample is SObject objectInput && !objectInput.bigCraftable.Value &&
                        ProducerController.GetProducerItem(Machine.Name, objectInput) is ProducerRule producerRule &&
                        !ProducerRuleController.IsInputExcluded(producerRule, objectInput))
                    {
                        ProducerConfig producerConfig = ProducerController.GetProducerConfig(Machine.name);

                        if (producerConfig == null || (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition()))
                        {
                            if (input.TryGetIngredient(objectInput.ParentSheetIndex, producerRule.InputStack, out IConsumable inputConsumable))
                            {
                                objectInput = inputConsumable.Sample as SObject;
                                List <IConsumable> requiredFuels = GetRequiredFuels(InputInfo.ConvertPFMInputs(producerRule, objectInput), null, input);

                                if (requiredFuels != null)
                                {
                                    try
                                    {
                                        Func <int, int, bool> fuelSearch   = (i, q) => input.TryGetIngredient(i, q, out IConsumable fuel);
                                        OutputConfig          outputConfig = ProducerRuleController.ProduceOutput(producerRule, Machine, fuelSearch, null, Location, producerConfig,
                                                                                                                  objectInput, noSoundAndAnimation: true);

                                        if (outputConfig != null)
                                        {
                                            inputConsumable.Take();
                                            requiredFuels.ForEach(f => f.Reduce());
                                            List <IConsumable> outputRequiredFuels = GetRequiredFuels(InputInfo.ConvertPFMInputs(outputConfig), null, input);
                                            outputRequiredFuels.ForEach(f => f.Reduce());
                                            return(true);
                                        }
                                    }
                                    catch (RestrictionException) { /* No action needed */ }
                                }
                            }
                        }
                    }
                }
            }

            return(false);
        }
示例#11
0
        public static void GetFor(ref object __result, SObject obj)
        {
            string machineFullName = __result?.GetType().FullName;

            if (SupportedVanillaMachines.Contains(machineFullName) && (ProducerController.HasProducerRule(obj.Name) || ProducerController.GetProducerConfig(obj.Name) != null))
            {
                __result = new VanillaProducerMachine((IMachine)__result);
            }
        }
        public static void GetFor(ref object __result, Object obj)
        {
            string machineFullName = __result?.GetType().FullName;

            if (machineFullName == "CCRMAutomate.Automate.ClonerMachine" && (ProducerController.HasProducerRule(obj.Name) || ProducerController.GetProducerConfig(obj.Name) != null))
            {
                __result = new CustomClonerMachine((IMachine)__result);
            }
        }
示例#13
0
        /// <summary>
        /// Overrides the base Automate machine factory's return value with one from this mod if that machine needs special support to
        /// make use of the mass production upgrades. Also replicated PFMAutomate's functionality.
        /// </summary>
        /// <param name="__result"></param>
        /// <param name="obj"></param>
        public static void GetFor(ref object __result, SObject obj)
        {
            if (__result != null && __result is IMachine machine)
            {
                string machineFullName = __result.GetType().FullName;

                if (VanillaOverrides.VanillaOverrideList.AUTOMATE_OVERRIDES.ContainsKey(machineFullName) ||
                    PFM_SUPPORTED_VANILLA_MACHINES.Contains(machineFullName) && (ProducerController.HasProducerRule(obj.Name) || ProducerController.GetProducerConfig(obj.Name) != null))
                {
                    __result = new VanillaAutomatedOverride((IMachine)__result);
                }
            }
        }
示例#14
0
 /// <summary>
 /// Gets the PFM config for the base machine.
 /// </summary>
 /// <returns></returns>
 public ProducerConfig GetBaseProducerConfig()
 {
     return(ProducerController.GetProducerConfig(BaseProducerName));
 }