private IEnumerator PlayShipGet()
        {
            ProdRewardGet prodReward = ProdRewardGet.Instantiate(PrefabFile.Load <ProdRewardGet>(PrefabFileInfos.RewardGet), BattleCutManager.GetSharedPlase(), 110, ProdRewardGet.RewardType.Ship);

            yield return(new WaitForSeconds(0.1f));

            prodReward.Play(delegate
            {
                Observable.FromCoroutine(this.PlayReceiveShip).Subscribe();
            });
        }