private IEnumerator PlayShipGet() { ProdRewardGet prodReward = ProdRewardGet.Instantiate(PrefabFile.Load <ProdRewardGet>(PrefabFileInfos.RewardGet), BattleCutManager.GetSharedPlase(), 110, ProdRewardGet.RewardType.Ship); yield return(new WaitForSeconds(0.1f)); prodReward.Play(delegate { Observable.FromCoroutine(this.PlayReceiveShip).Subscribe(); }); }