示例#1
0
 private void joinRequested(Room room)
 {
     processingOverlay.Show();
     roomManager?.JoinRoom(room, r =>
     {
         Push(room);
         processingOverlay.Hide();
     }, _ => processingOverlay.Hide());
 }
示例#2
0
        public override void OnEntering(IScreen last)
        {
            base.OnEntering(last);
            processingOverlay.Hide();

            if (host?.OnScreenKeyboardOverlapsGameWindow != true)
            {
                focusNextTextbox();
            }
        }
示例#3
0
文件: ScreenEntry.cs 项目: nbayt/osu
 protected override void OnEntering(Screen last)
 {
     base.OnEntering(last);
     processingOverlay.Hide();
 }
示例#4
0
 private void onSuccess(Room room) => processingOverlay.Hide();
示例#5
0
 public override void OnEntering(IScreen last)
 {
     base.OnEntering(last);
     processingOverlay.Hide();
 }