private void joinRequested(Room room) { processingOverlay.Show(); roomManager?.JoinRoom(room, r => { Push(room); processingOverlay.Hide(); }, _ => processingOverlay.Hide()); }
public override void OnEntering(IScreen last) { base.OnEntering(last); processingOverlay.Hide(); if (host?.OnScreenKeyboardOverlapsGameWindow != true) { focusNextTextbox(); } }
protected override void OnEntering(Screen last) { base.OnEntering(last); processingOverlay.Hide(); }
private void onSuccess(Room room) => processingOverlay.Hide();
public override void OnEntering(IScreen last) { base.OnEntering(last); processingOverlay.Hide(); }