示例#1
0
 public static void UnbindActionContinuousPress(GameAction action, ProcessPressingAction processFunction)
 {
     if (pressingDelegates.ContainsKey(action))
     {
         pressingDelegates[action].Remove(processFunction);
     }
 }
示例#2
0
 public static void BindActionContinuousPress(GameAction action, ProcessPressingAction processFunction)
 {
     if (pressingDelegates.ContainsKey(action) && !pressingDelegates[action].Contains(processFunction))
     {
         pressingDelegates[action].Add(processFunction);
     }
 }