示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     petProcessor        = processorObj.GetComponent <ProcessPet>();
     handObserverLeft    = handObserverLeftObj.GetComponent <HandObserver>();
     handObserverRight   = handObserverRightObj.GetComponent <HandObserver>();
     detectLeapCollision = detectLeapCollisionObj.GetComponent <DetectLeapCollision>();
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        objRenderer  = meshObj.GetComponent <Renderer>();
        objMaterials = objRenderer.materials;

        hitProcessor    = GetComponent <ProcessHit>();
        petProcessor    = GetComponent <ProcessPet>();
        liftProcessor   = GetComponent <ProcessLift>();
        grabProcessor   = GetComponent <ProcessGrab>();
        beckonProcessor = GetComponent <ProcessBeckon>();

        currentState  = State.Neutral;
        previousState = currentState;

        updateState();
        updateExpression();
    }
 public PostManager()
 {
     users = ProcessUser.ProcessUsers("users.csv");
     pets  = ProcessPet.ProcessPets("pets.csv");
     posts = ProcessPost.ProcessPosts("post.csv");
 }