// Start is called before the first frame update void Start() { petProcessor = processorObj.GetComponent <ProcessPet>(); handObserverLeft = handObserverLeftObj.GetComponent <HandObserver>(); handObserverRight = handObserverRightObj.GetComponent <HandObserver>(); detectLeapCollision = detectLeapCollisionObj.GetComponent <DetectLeapCollision>(); }
// Start is called before the first frame update void Start() { objRenderer = meshObj.GetComponent <Renderer>(); objMaterials = objRenderer.materials; hitProcessor = GetComponent <ProcessHit>(); petProcessor = GetComponent <ProcessPet>(); liftProcessor = GetComponent <ProcessLift>(); grabProcessor = GetComponent <ProcessGrab>(); beckonProcessor = GetComponent <ProcessBeckon>(); currentState = State.Neutral; previousState = currentState; updateState(); updateExpression(); }
public PostManager() { users = ProcessUser.ProcessUsers("users.csv"); pets = ProcessPet.ProcessPets("pets.csv"); posts = ProcessPost.ProcessPosts("post.csv"); }