void CheckInput() { bool keyDown = false; m_inputCooldown -= 0.01f; if (m_inputCooldown <= 0) { if (tabControl1.SelectedIndex == 1) { if (Mem.Keystate(Keys.F1)) { SpawnButton(0, 0); keyDown = true; } else if (Mem.Keystate(Keys.F2)) { SpawnButton(0, 1); keyDown = true; } else if (Mem.Keystate(Keys.F3)) { SpawnButton(0, 2); keyDown = true; } else if (Mem.Keystate(Keys.F4)) { SpawnButton(0, 3); keyDown = true; } else if (Mem.Keystate(Keys.F5)) { SpawnButton(1, 0); keyDown = true; } else if (Mem.Keystate(Keys.F6)) { SpawnButton(1, 1); keyDown = true; } else if (Mem.Keystate(Keys.F7)) { SpawnButton(1, 2); keyDown = true; } else if (Mem.Keystate(Keys.F8)) { SpawnButton(1, 3); keyDown = true; } else if (Mem.Keystate(Keys.F9)) { WarpTo(); keyDown = true; } else if (Mem.Keystate(Keys.F10)) { SavePosition(); keyDown = true; } } else if (tabControl1.SelectedIndex == 2) { if (Mem.Keystate(Keys.F1)) { StartRecording(); keyDown = true; } else if (Mem.Keystate(Keys.F2)) { StartPlayback(); keyDown = true; } else if (Mem.Keystate(Keys.F3)) { StartPlaybackAI(); keyDown = true; } } if (keyDown) { m_inputCooldown = INPUTDELAY; } } }