ReadFloat() public method

public ReadFloat ( bool AddToImageAddress, int pOffset ) : float
AddToImageAddress bool
pOffset int
return float
示例#1
0
        private void _checkTimer_Tick(object sender, EventArgs e)
        {
            Dota2Classes.PlayerResources playerResourceObject;
            try {
                if (_processMemory.ReadInt32Ptr(_dotaPlayerAddress) == IntPtr.Zero)
                {
                    return;
                }
                var playerResourcePtr = _processMemory.ReadInt32Ptr(_playerResourceAddress);
                if (playerResourcePtr == IntPtr.Zero)
                {
                    return;
                }
                playerResourceObject = new Dota2Classes.PlayerResources(_processMemory, playerResourcePtr);
            }
            catch (ApplicationException) {
                _checkTimer.Stop();
                _searchTimer.Start();
                return;
            }

            var numHeroes = 0;
            var container = new StackPanel {
                Margin = new Thickness(0)
            };
            var playerList = new Dota2Classes.PlayerList(_processMemory, _playersListAddress);
            var entityList = new Dota2Classes.EntityList(_processMemory, _engineAddress);

            for (var i = 0; i < 32; i++)
            {
                var dotaPlayer = playerList.GetPlayerById(i);
                if (dotaPlayer == null)
                {
                    continue;
                }

                var playerId = dotaPlayer.PlayerId;
                var hero     = entityList.GetHeroById(dotaPlayer.EntityId);

                float mana   = hero.Mana;
                float health = hero.Health;
                int   level  = hero.Level;
                int   gold   = playerResourceObject.GetGold(playerId);

                if (playerResourceObject.IsValidPlayer(playerId) == false)
                {
                    continue;
                }
                Dota2Classes.Inventory inventory = hero.Inventory;
                var items = new List <Dota2Classes.Item>();
                for (var j = 0; j < 6; j++)
                {
                    var itemEntityId = inventory.GetItemIdByIndex(j);
                    if (itemEntityId <= 0)
                    {
                        continue;
                    }
                    var item = entityList.GetItemById(itemEntityId);
                    if (item == null)
                    {
                        continue;
                    }
                    items.Add(item);
                }

                var semiTransparentControl = new Grid
                {
                    Margin     = new Thickness(0, 5, 0, 0),
                    Height     = 60,
                    Width      = 130,
                    Background = new SolidColorBrush(Color.FromArgb(100, 0, 0, 0))
                };

                semiTransparentControl.Children.Add(new Label {
                    Content    = string.Format("{0}", level),
                    Margin     = new Thickness(0, 0, 0, 0),
                    Foreground = Brushes.White,
                });
                semiTransparentControl.Children.Add(new Label {
                    Content    = string.Format("{0}", playerResourceObject.GetPlayerName(playerId)),
                    Margin     = new Thickness(25, 0, 0, 0),
                    Foreground = Brushes.White,
                });
                var stackImage = new StackPanel {
                    Margin = new Thickness(0,
                                           30,
                                           0,
                                           0),
                    Orientation = Orientation.Horizontal,
                };

                foreach (Dota2Classes.Items itemType in Enum.GetValues(typeof(Dota2Classes.Items)))
                {
                    var item = items.Find(x => x.ItemId == itemType);
                    if (item != null)
                    {
                        stackImage.Children.Add(GetItemControl(item));
                    }
                }


                semiTransparentControl.Children.Add(stackImage);

                semiTransparentControl.Children.Add(new Label {
                    Content    = string.Format("{0:0}", mana),
                    Margin     = new Thickness(30, 15, 0, 0),
                    Foreground = Brushes.LightBlue
                });
                semiTransparentControl.Children.Add(new Label {
                    Content    = string.Format("{0}", health),
                    Margin     = new Thickness(0, 15, 0, 0),
                    Foreground = health < 500 ? Brushes.OrangeRed : Brushes.GreenYellow
                });
                semiTransparentControl.Children.Add(new Label {
                    Content    = string.Format("{0}", gold),
                    Margin     = new Thickness(60, 15, 0, 0),
                    Foreground = Brushes.Gold
                });
                container.Children.Add(semiTransparentControl);
                numHeroes++;
            }
            _playersOverlay.Content = container;
            _playersOverlay.Height  = 100 + numHeroes * 70;
            _playersOverlay.Width   = 120;

            int index = _processMemory.ReadInt16(_processMemory.ReadInt32Ptr(_dotaPlayerAddress) + 0x19A4);

            _heroAddress = _processMemory.ReadInt32Ptr(_engineAddress + index * 16);
            _isVisibleOverlay.Background = _processMemory.ReadBytes(_heroAddress + 0x12E0, 1)[0] == 30 ? Brushes.Red : Brushes.Green;

            distanceUpDown.Value    = _processMemory.ReadInt32(_distanceAddress);
            fovUpDown.Value         = (int?)_processMemory.ReadFloat(_fovAddress);
            rangeCheckbox.IsChecked = _processMemory.ReadInt32(_rangeAddress) == 816;
        }
示例#2
0
        protected override void ReadMemory()
        {
            long pGameContext  = ProcessMemory.ReadInt64(Offsets.GameContext.GetInstance());
            long pGameRenderer = ProcessMemory.ReadInt64(Offsets.GameRenderer.GetInstance());

            //read local player
            if (ProcessMemory.IsValid(pGameRenderer))
            {
                long pRenderView = ProcessMemory.ReadInt64(pGameRenderer + Offsets.GameRenderer.PRenderView);

                if (ProcessMemory.IsValid(pRenderView))
                {
                    _localPlayer.ViewProj = ProcessMemory.ReadMatrix(pRenderView + Offsets.RenderView.PViewProj);
                }
            }

            if (ProcessMemory.IsValid(pGameContext))
            {
                long pPlayerManager = ProcessMemory.ReadInt64(pGameContext + Offsets.GameContext.PPlayerManager);

                if (ProcessMemory.IsValid(pPlayerManager))
                {
                    long pLocalPlayer = ProcessMemory.ReadInt64(pPlayerManager + Offsets.ClientPlayerManager.PLocalPlayer);

                    if (ProcessMemory.IsValid(pLocalPlayer))
                    {
                        _localPlayer.Name   = ProcessMemory.ReadAsciiString(pLocalPlayer + Offsets.ClientPlayer.Name, 10);
                        _localPlayer.TeamId = ProcessMemory.ReadInt32(pLocalPlayer + Offsets.ClientPlayer.TeamId);

                        long pSoldierEntity = ProcessMemory.ReadInt64(pLocalPlayer + Offsets.ClientPlayer.PControlledControllable);

                        if (ProcessMemory.IsValid(pSoldierEntity))
                        {
                            _localPlayer.Yaw = ProcessMemory.ReadFloat(pSoldierEntity + Offsets.ClientSoldierEntity.Yaw);

                            long pPredictedController = ProcessMemory.ReadInt64(pSoldierEntity + Offsets.ClientSoldierEntity.PPredictedController);

                            if (ProcessMemory.IsValid(pPredictedController))
                            {
                                _localPlayer.Position = ProcessMemory.ReadVector3(pPredictedController + Offsets.ClientSoldierPrediction.PPosition);
                            }
                        }
                    }
                }
            }

            //read players
            _players.Clear();

            if (ProcessMemory.IsValid(pGameContext))
            {
                long pPlayerManager = ProcessMemory.ReadInt64(pGameContext + Offsets.GameContext.PPlayerManager);

                if (ProcessMemory.IsValid(pPlayerManager))
                {
                    long ppPlayer = ProcessMemory.ReadInt64(pPlayerManager + Offsets.ClientPlayerManager.PClientPlayer);

                    if (ProcessMemory.IsValid(ppPlayer))
                    {
                        for (int i = 0; i < 64; i++)
                        {
                            long pPlayer = ProcessMemory.ReadInt64(ppPlayer + i * 0x8);

                            if (ProcessMemory.IsValid(pPlayer))
                            {
                                Player player = new Player();

                                player.Name        = ProcessMemory.ReadAsciiString(pPlayer + Offsets.ClientPlayer.Name, 10);
                                player.TeamId      = ProcessMemory.ReadInt32(pPlayer + Offsets.ClientPlayer.TeamId);
                                player.IsSpectator = ProcessMemory.ReadBool(pPlayer + Offsets.ClientPlayer.IsSpectator);

                                long pSoldierEntity = ProcessMemory.ReadInt64(pPlayer + Offsets.ClientPlayer.PControlledControllable);

                                if (ProcessMemory.IsValid(pSoldierEntity))
                                {
                                    player.Yaw       = ProcessMemory.ReadFloat(pSoldierEntity + Offsets.ClientSoldierEntity.Yaw);
                                    player.IsVisible = ProcessMemory.ReadBool(pSoldierEntity + Offsets.ClientSoldierEntity.IsOccluded);
                                    player.PoseType  = (Player.Pose)ProcessMemory.ReadInt32(pSoldierEntity + Offsets.ClientSoldierEntity.PoseType);

                                    long pHealthComponent = ProcessMemory.ReadInt64(pSoldierEntity + Offsets.ClientSoldierEntity.PHealthComponent);

                                    if (ProcessMemory.IsValid(pHealthComponent))
                                    {
                                        player.Health    = ProcessMemory.ReadFloat(pHealthComponent + Offsets.HealthComponent.Health);
                                        player.MaxHealth = ProcessMemory.ReadFloat(pHealthComponent + Offsets.HealthComponent.MaxHealth);
                                    }

                                    long pPredictedController = ProcessMemory.ReadInt64(pSoldierEntity + Offsets.ClientSoldierEntity.PPredictedController);

                                    if (ProcessMemory.IsValid(pPredictedController))
                                    {
                                        player.Position = ProcessMemory.ReadVector3(pPredictedController + Offsets.ClientPredictedController.Position);
                                    }
                                }

                                _players.Add(player);
                            }
                        }
                    }
                }
            }
        }