static private CardDescription GenerateTrapCard(System.Random random, IHistogram model, ImageGlossary images, CreatureModelIndex creatureModels, NameModel nameModel, CardGenerationFlags flags) { CardDescription card = ScriptableObject.CreateInstance(typeof(CardDescription)) as CardDescription; card.cardType = CardType.TRAP; card.manaCost = (int)ProceduralUtils.GetRandomValue <ManaCost>(random, model); double powerBudget = PowerBudget.ManaPowerBudgets[card.manaCost]; double powerMargin = PowerBudget.ManaPowerMargin[card.manaCost]; double powerLimit = PowerBudget.ManaPowerLimit[card.manaCost]; card.cardName = "A trap card"; //card.name += "(" + powerBudget.ToString() + ")"; GenerateCardEffects(random, model, creatureModels, card, powerBudget, powerMargin, powerLimit); // Revise the mana cost based on what effects we actually did generate int revisedMana = PowerBudget.PowerLevelToMana(card.PowerLevel()); if (revisedMana != card.manaCost) { Debug.Log("Had to revise the mana cost from " + card.manaCost.ToString() + " to " + revisedMana.ToString()); card.manaCost = revisedMana; } card.image = ProceduralUtils.GetRandomTexture(random, images.GetTrapImages()); CardTags tags = CardTagging.GetCardTags(card); card.cardName = nameModel.GenerateName(random, tags); return(card); }
static private CardDescription GenerateCreatureCard(System.Random random, IHistogram model, ImageGlossary images, CreatureModelIndex creatureModels, NameModel nameModel, CardGenerationFlags flags) { CreatureCardDescription card = ScriptableObject.CreateInstance(typeof(CreatureCardDescription)) as CreatureCardDescription; card.creatureType = ProceduralUtils.GetRandomValue <CreatureType>(random, model); if ((flags & CardGenerationFlags.HUMAN) == CardGenerationFlags.HUMAN) { card.creatureType = CreatureType.HUMAN; } else if ((flags & CardGenerationFlags.GOBLIN) == CardGenerationFlags.GOBLIN) { card.creatureType = CreatureType.GOBLIN; } else if ((flags & CardGenerationFlags.FAERIE) == CardGenerationFlags.FAERIE) { card.creatureType = CreatureType.FAERIE; } MultiCardHistogram combinedModel = ScriptableObject.CreateInstance(typeof(MultiCardHistogram)) as MultiCardHistogram; combinedModel.Init(new IHistogram[] { model, creatureModels.GetModel(card.creatureType) }); card.manaCost = (int)ProceduralUtils.GetRandomValue <ManaCost>(random, model); // Potentially generate a stronger body, but with a drawback double bodyManaCost = GetCreatureBodyBudget(creatureModels.GetBodyLambda(card.creatureType), random.Next(), card.manaCost + 1); int maxStats = PowerBudget.StatBudget(bodyManaCost); // Decide on stats card.health = GetHealth(random, creatureModels.GetStatProbability(card.creatureType, (int)Math.Round(bodyManaCost, MidpointRounding.AwayFromZero)), maxStats); card.attack = maxStats - card.health; // Decide on power budget double powerBudget = PowerBudget.ManaPowerBudgets[card.manaCost]; double powerMargin = PowerBudget.ManaPowerMargin[card.manaCost]; double powerLimit = PowerBudget.ManaPowerLimit[card.manaCost]; card.cardName = "A creature card"; //card.name += "(" + powerBudget.ToString() + ")"; // Decide on keyword attributes int maxKeywords = 3; for (int i = 0; i < maxKeywords; i++) { double keywordPowerLimit = powerLimit - card.PowerLevel(); if (keywordPowerLimit < 0) { keywordPowerLimit = 0; } KeywordAttribute keyword = ProceduralUtils.GetRandomValue(random, combinedModel, ProceduralUtils.GetKeywordsWithinBudget(keywordPowerLimit, card.attack, card.health)); if (keyword == KeywordAttribute.NONE) { break; } card.AddAttribute(keyword); } // Decide on effects GenerateCardEffects(random, combinedModel, creatureModels, card, powerBudget, powerMargin, powerLimit); // Revise the mana cost based on what effects we actually did generate int revisedMana = PowerBudget.PowerLevelToMana(card.PowerLevel()); if (revisedMana != card.manaCost) { Debug.Log("Had to revise the mana cost from " + card.manaCost.ToString() + " to " + revisedMana.ToString()); card.manaCost = revisedMana; } card.image = ProceduralUtils.GetRandomTexture(random, images.GetCreatureImages(card.creatureType)); CardTags tags = CardTagging.GetCardTags(card); card.cardName = nameModel.GenerateName(random, tags); return(card); }