示例#1
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorGUILayout.PropertyField(smoothNormals);
        EditorGUILayout.PropertyField(flipAngle);
        EditorGUILayout.PropertyField(phaseAngle);

        EditorGUILayout.PropertyField(radius);
        if (radius.floatValue < 0)
        {
            radius.floatValue = 0;
        }

        EditorGUILayout.PropertyField(width);
        if (width.floatValue < 0)
        {
            width.floatValue = 0;
        }

        EditorGUILayout.PropertyField(segments);
        if (segments.intValue < 3)
        {
            segments.intValue = 3;
        }

        EditorGUILayout.PropertyField(sectors);
        if (sectors.intValue < 2)
        {
            sectors.intValue = 2;
        }

        bool propertyChanged = serializedObject.ApplyModifiedProperties();

        if (propertyChanged)
        {
            shape.UpdateMesh();
        }

        if (GUILayout.Button("Bake"))
        {
            var mesh = shape.GetComponent <MeshFilter>().sharedMesh;
            CreateMeshAsset(mesh);
            DestroyImmediate(serializedObject.targetObject);
        }

        if (GUILayout.Button("Create mesh asset"))
        {
            var mesh = shape.GetComponent <MeshFilter>().sharedMesh;
            CreateMeshAsset(mesh);
        }
    }
示例#2
0
    private void OnEnable()
    {
        shape         = (ProceduralTorus)target;
        radius        = serializedObject.FindProperty("radius");
        smoothNormals = serializedObject.FindProperty("smoothNormals");
        width         = serializedObject.FindProperty("width");
        segments      = serializedObject.FindProperty("segments");
        sectors       = serializedObject.FindProperty("sectors");
        flipAngle     = serializedObject.FindProperty("flipAngle");
        phaseAngle    = serializedObject.FindProperty("phaseAngle");

        var meshFilter = shape.GetComponent <MeshFilter>();
        var mesh       = meshFilter.sharedMesh;

        if (mesh == null)
        {
            shape.UpdateMesh();
        }
    }