public RenderTestScreen() : base() { SystemCore.CursorVisible = false; fpsLabel.Visible = true; SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); var effect = EffectLoader.LoadSM5Effect("FlatShaded"); mouseCamera = new MouseFreeCamera(new Vector3(0, 0, 0)); SystemCore.SetActiveCamera(mouseCamera); var shape = new ProceduralSphere(20, 20); shape.SetColor(SystemCore.ActiveColorScheme.Color5); //create 100 cubes, add collision and collision visualiser components, give them random position and velocity for (int i = 0; i < 100; i++) { var gameObject = new GameObject(); gameObject.AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(shape), BufferBuilder.IndexBufferBuild(shape), shape.PrimitiveCount)); gameObject.AddComponent(new EffectRenderComponent(effect)); //gameObject.AddComponent(new BasicEffectRenderComponent(effect)); gameObject.Transform.SetPosition(RandomHelper.GetRandomVector3(Vector3.One * -100, Vector3.One * 100)); gameObject.AddComponent(new RotatorComponent(Vector3.Up)); SystemCore.GetSubsystem <GameObjectManager>().AddAndInitialiseGameObject(gameObject); gameObject.Transform.Scale = 5f; gameObject.Transform.Velocity = RandomHelper.GetRandomVector3(-Vector3.One, Vector3.One) * 0.01f; } AddInputBindings(); Model geoDesicModel = SystemCore.ContentManager.Load <Model>("Models/geodesic"); ProceduralShape geodesicShape = ModelMeshParser.GetShapeFromModelNoUVs(geoDesicModel); geodesicShape.Scale(20f); geodesicShape.InsideOut(); GameObject geoDesic = GameObjectFactory.CreateRenderableGameObjectFromShape(geodesicShape, EffectLoader.LoadSM5Effect("cockpitscreen")); SystemCore.GameObjectManager.AddAndInitialiseGameObject(geoDesic); }
public MainGameScreen() : base() { SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.AddNewUpdateRenderSubsystem(new SkyDome(Color.Black, Color.Black, Color.Black)); ship = new Ship("ship"); SystemCore.SetActiveCamera(ship.shipCameraObject.GetComponent <ComponentCamera>()); Model geoDesicModel = SystemCore.ContentManager.Load <Model>("Models/geodesic2"); ProceduralShape geodesicShape = ModelMeshParser.GetShapeFromModelWithUVs(geoDesicModel); geodesicShape.Scale(1f); geodesicShape.InsideOut(); ship.AddComponent(new RenderGeometryComponent(geodesicShape)); //var cockpitEffectComponent = new EffectRenderComponent(EffectLoader.LoadEffect("cockpitscreen")); //cockpitEffectComponent.DrawOrder = 100; //ship.AddComponent(cockpitEffectComponent); oldPos = ship.GetComponent <HighPrecisionPosition>().Position; SystemCore.GameObjectManager.AddAndInitialiseGameObject(ship); testPlanetSurfacePosition = new PlanetSurfacePosition(); testPlanetSurfacePosition.Latitude = 40; testPlanetSurfacePosition.Longitude = -90; solarSystem = new SolarSystem(); solarSystem.PlayerShip = ship; ship.SolarSystem = solarSystem; SystemCore.AddNewGameComponent(solarSystem); ship.Transform.Rotate(Vector3.Up, MathHelper.PiOver2); }