internal static unsafe void Invoke(StaticMeshComponent StaticMeshComponent, int LODIndex, ProceduralMeshComponent ProcMeshComponent, bool bCreateCollision)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0))  = StaticMeshComponent;
                *((int *)(b + 8))     = LODIndex;
                *((IntPtr *)(b + 16)) = ProcMeshComponent;
                *((bool *)(b + 24))   = bCreateCollision;
                Main.GetProcessEvent(KismetProceduralMeshLibrary.DefaultObject, CopyProceduralMeshFromStaticMeshComponent_ptr, new IntPtr(p));;
            }
        }
            internal static unsafe ProceduralMeshComponent Invoke(ProceduralMeshComponent InProcMesh, Vector PlanePosition, Vector PlaneNormal, bool bCreateOtherHalf, EProcMeshSliceCapOption CapOption, MaterialInterface CapMaterial)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0))  = InProcMesh;
                *((Vector *)(b + 8))  = PlanePosition;
                *((Vector *)(b + 20)) = PlaneNormal;
                *((bool *)(b + 32))   = bCreateOtherHalf;
                *(b + 48)             = (byte)CapOption;
                *((IntPtr *)(b + 56)) = CapMaterial;
                Main.GetProcessEvent(KismetProceduralMeshLibrary.DefaultObject, SliceProceduralMesh_ptr, new IntPtr(p));;
                return(*((IntPtr *)(b + 40)));
            }
        }
            internal static unsafe (IReadOnlyCollection <Vector>, IReadOnlyCollection <int>, IReadOnlyCollection <Vector>, IReadOnlyCollection <Vector2D>, IReadOnlyCollection <ProcMeshTangent>) Invoke(ProceduralMeshComponent InProcMesh, int SectionIndex)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0)) = InProcMesh;
                *((int *)(b + 8))    = SectionIndex;
                Main.GetProcessEvent(KismetProceduralMeshLibrary.DefaultObject, GetSectionFromProceduralMesh_ptr, new IntPtr(p));;
                //TODO: array TArray Vertices
                //TODO: array TArray Triangles
                //TODO: array TArray Normals
                //TODO: array TArray UVs
                //TODO: array TArray Tangents
                return(UObject.ToUnmangedCollection <Vector>(b + 16), UObject.ToUnmangedCollection <int>(b + 32), UObject.ToUnmangedCollection <Vector>(b + 48), UObject.ToUnmangedCollection <Vector2D>(b + 64), UObject.ToUnmangedCollection <ProcMeshTangent>(b + 80));
            }
        }