示例#1
0
文件: Unit.cs 项目: pallmall/WCell
		/// <summary>
		/// Trigger all procs that can be triggered by the given action
		/// </summary>
		/// <param name="active">Whether the triggerer is the attacker/caster (true), or the victim (false)</param>
		public void Proc(ProcTriggerFlags flags, Unit triggerer, IUnitAction action, bool active)
		{
			if (m_brain != null && m_brain.CurrentAction != null && (m_brain.CurrentAction.InterruptFlags & flags) != 0)
			{
				// check if the current action has been interrupted
				m_brain.StopCurrentAction();
			}

			if (m_procHandlers == null)
			{
				return;
			}

			if (flags.And(ProcTriggerFlags.GainExperience) && !YieldsXpOrHonor)
			{
				flags ^= ProcTriggerFlags.GainExperience;
			}

			if (flags == ProcTriggerFlags.None)
			{
				return;
			}

			if (triggerer == null)
			{
				log.Error("triggerer was null when triggering Proc by action: {0} (Flags: {1})", action, flags);
				return;
			}

			for (var i = 0; i < m_procHandlers.Count; i++)
			{
				var proc = m_procHandlers[i];
				if ((proc.ProcTriggerFlags & flags) != 0 &&
					proc.CanBeTriggeredBy(triggerer, action, active))
				{
					if (Utility.Random(0, 101) <= proc.ProcChance)
					{
						var charges = proc.StackCount;
						proc.TriggerProc(triggerer, action);

						if (charges > 0 && proc.StackCount == 0)
						{
							proc.Dispose();
						}
					}
				}
			}
		}