示例#1
0
 public PrismGeolocalizedInformation(PrismInformation prism, short worldX, short worldY, int mapId)
 {
     m_prism  = prism;
     m_worldX = worldX;
     m_worldY = worldY;
     m_mapId  = mapId;
 }
示例#2
0
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     m_prism = ProtocolTypeManager.GetInstance <PrismInformation>(reader.ReadUShort());
     m_prism.Deserialize(reader);
     m_worldX = reader.ReadShort();
     m_worldY = reader.ReadShort();
     m_mapId  = reader.ReadInt();
 }
示例#3
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     m_prism = ProtocolTypeManager.GetInstance <PrismInformation>((short)reader.ReadUShort());
     m_prism.Deserialize(reader);
 }
示例#4
0
 public GameRolePlayPrismInformations(PrismInformation prism)
 {
     m_prism = prism;
 }
示例#5
0
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     m_prism = ProtocolManager.GetTypeInstance <PrismInformation>(reader.ReadUShort());
     m_prism.Deserialize(reader);
 }