public PrismGeolocalizedInformation(PrismInformation prism, short worldX, short worldY, int mapId) { m_prism = prism; m_worldX = worldX; m_worldY = worldY; m_mapId = mapId; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); m_prism = ProtocolTypeManager.GetInstance <PrismInformation>(reader.ReadUShort()); m_prism.Deserialize(reader); m_worldX = reader.ReadShort(); m_worldY = reader.ReadShort(); m_mapId = reader.ReadInt(); }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); m_prism = ProtocolTypeManager.GetInstance <PrismInformation>((short)reader.ReadUShort()); m_prism.Deserialize(reader); }
public GameRolePlayPrismInformations(PrismInformation prism) { m_prism = prism; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); m_prism = ProtocolManager.GetTypeInstance <PrismInformation>(reader.ReadUShort()); m_prism.Deserialize(reader); }