// Use this for initialization void Start() { prism = Camera.main.GetComponent <PrismEffects>(); if (!prism) { Debug.LogWarning("Main camera had no PRISM on it! Can't initialize demo script."); enabled = false; } }
void GetTargetPRISM() { targetPRISM = targetCamera.GetComponent <PrismEffects>(); if (targetPRISM == null) { Debug.LogWarning("Could not find a PRISM Effects script on your target/main camera!"); return; } lastPreset = targetPRISM.currentPrismPreset; if (GetComponent <PrismEffects>() == targetPRISM && isMainVolume == false) { #if UNITY_EDITOR //Debug.Log("Main volume set to: " + gameObject.name + ". All new PRISM Volumes will take initial settings from this volume."); #endif volumeRange = 1f; volumeSize = new Vector3(1f, 1f, 1f); isMainVolume = true; } }
// Use this for initialization void Start() { gControl = GetComponent <GameController>(); pEffects = FindObjectOfType <PrismEffects>(); sun = FindObjectOfType <Light>(); }