/// <summary> /// Adds a trigger to the prioritizer. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="selector">The selector which caused this style to be considered.</param> /// <param name="navigationExpression">The navigation expression associated with the style.</param> /// <param name="trigger">The trigger to add to the prioritizer.</param> /// <param name="index">The index of the trigger's rule set within the style sheet.</param> public void Add(UltravioletContext uv, UvssSelector selector, NavigationExpression?navigationExpression, UvssTrigger trigger, Int32 index) { Contract.Require(uv, nameof(uv)); var key = new StyleKey(trigger.CanonicalName, navigationExpression); var priority = CalculatePriorityFromSelector(selector, false); PrioritizedTrigger existing; if (!triggers.TryGetValue(key, out existing)) { triggers[key] = new PrioritizedTrigger(trigger, selector, priority, index); } else { var comparison = selector.ComparePriority(existing.Selector); if (comparison == 0 && index > existing.Index) { comparison = 1; } if (comparison > 0 && (trigger.IsImportant || !existing.Trigger.IsImportant)) { triggers[key] = new PrioritizedTrigger(trigger, selector, priority, index); } } }
/// <summary> /// Adds a trigger to the prioritizer. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="selector">The selector which caused this style to be considered.</param> /// <param name="navigationExpression">The navigation expression associated with the style.</param> /// <param name="trigger">The trigger to add to the prioritizer.</param> public void Add(UltravioletContext uv, UvssSelector selector, NavigationExpression? navigationExpression, Trigger trigger) { Contract.Require(uv, "uv"); var key = new StyleKey(trigger.CanonicalName, navigationExpression); var priority = CalculatePriorityFromSelector(selector, false); PrioritizedTrigger existing; if (!triggers.TryGetValue(key, out existing) || selector.IsHigherPriorityThan(existing.Selector)) { triggers[key] = new PrioritizedTrigger(trigger, selector, priority); } }
/// <summary> /// Adds a trigger to the prioritizer. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="selector">The selector which caused this style to be considered.</param> /// <param name="navigationExpression">The navigation expression associated with the style.</param> /// <param name="trigger">The trigger to add to the prioritizer.</param> /// <param name="index">The index of the trigger's rule set within the style sheet.</param> public void Add(UltravioletContext uv, UvssSelector selector, NavigationExpression? navigationExpression, UvssTrigger trigger, Int32 index) { Contract.Require(uv, nameof(uv)); var key = new StyleKey(trigger.CanonicalName, navigationExpression); var priority = CalculatePriorityFromSelector(selector, false); PrioritizedTrigger existing; if (!triggers.TryGetValue(key, out existing)) { triggers[key] = new PrioritizedTrigger(trigger, selector, priority, index); } else { var comparison = selector.ComparePriority(existing.Selector); if (comparison == 0 && index > existing.Index) comparison = 1; if (comparison > 0 && (trigger.IsImportant || !existing.Trigger.IsImportant)) { triggers[key] = new PrioritizedTrigger(trigger, selector, priority, index); } } }