private void Awake() { //Gets the mesh components attached to the prefab meshFilter = prefab.GetComponent <MeshFilter>(); meshRenderer = prefab.GetComponent <MeshRenderer>(); builder = GetComponent <PrimitivesBuilder>(); }
void Start() { prefab = Resources.Load("Mesh") as GameObject; stripeCount = 0; currLevel = 0; //Gets the mesh components attached to the prefab meshFilter = prefab.GetComponent <MeshFilter>(); meshRenderer = prefab.GetComponent <MeshRenderer>(); builder = GetComponent <PrimitivesBuilder>(); //Spawning methods if (roadSet.spawnPlayer == true) { spawnPlayer(); } else { CreateRoad(); } }
//Tried to generate the maze entirely from scratch using a Depth-First tree search //Did not work, maze would generate with paths leading outside of the maze boundaries //Could not continue with that implementation due to time constraints void Start() { builder = GetComponent <PrimitivesBuilder>(); generateMaze(); }