protected void MakeDrawArguments( PrimitiveType primitiveType, ref Internal.VertexBuffer <GeometryVertex> vb, ref Internal.IndexBuffer ib, ref int vertexOffset, ref int indexOffset, out int primCount, int vertexCount, int indexCount ) { if ((vertexCount == 0) || (indexCount == 0)) { primCount = 0; return; } primCount = primitiveType.ComputePrimitiveCount(indexCount); _DrawArguments.Add(new DrawArguments { PrimitiveType = primitiveType, VertexOffset = vertexOffset, VertexCount = vertexCount, IndexOffset = indexOffset, IndexCount = indexCount, PrimitiveCount = primCount }); vertexOffset += vertexCount; indexOffset += indexCount; }
public static PrimitiveDrawCall <T> New <T> (PrimitiveType primitiveType, T[] vertices) where T : struct { return(New <T>(primitiveType, vertices, 0, primitiveType.ComputePrimitiveCount(vertices.Length))); }