示例#1
0
    // Update.
    private void Update()
    {
        float x = Input.GetAxis("Horizontal");
        float y = Input.GetAxis("Vertical");

        // Update direction.
        float absX = Mathf.Abs(x);
        float absY = Mathf.Abs(y);

        if (absX >= absY)
        {
            if (x < 0)
            {
                // Face left.
                Direction = Vector3.left;
            }
            else if (x > 0)
            {
                // Face right.
                Direction = Vector3.right;
            }
        }
        else if (absY > absX)
        {
            if (y < 0)
            {
                // Face down.
                Direction = Vector3.down;
            }
            else if (y > 0)
            {
                // Face up.
                Direction = Vector3.up;
            }
        }

        if (Input.GetButtonDown("Fire1"))
        {
            switch (ActiveWeaponSlot)
            {
            case WeaponSlot.Primary:
                PrimaryWeapon.Use();
                break;

            case WeaponSlot.Secondary:
                break;
            }
        }
    }