示例#1
0
        static void Main(string[] args)
        {
            DirectSound directSound = new DirectSound();

            var form = new Form();
            form.Text = "SharpDX - DirectSound Demo";

            // Set Cooperative Level to PRIORITY (priority level can call the SetFormat and Compact methods)
            //
            directSound.SetCooperativeLevel(form.Handle, CooperativeLevel.Priority);

            // Create PrimarySoundBuffer
            var primaryBufferDesc = new SoundBufferDescription();
            primaryBufferDesc.Flags = BufferFlags.PrimaryBuffer;
            primaryBufferDesc.AlgorithmFor3D = Guid.Empty;

            var primarySoundBuffer = new PrimarySoundBuffer(directSound, primaryBufferDesc);

            // Play the PrimarySound Buffer
            primarySoundBuffer.Play(0, PlayFlags.Looping);

            // Default WaveFormat Stereo 44100 16 bit
            WaveFormat waveFormat = new WaveFormat();

            // Create SecondarySoundBuffer
            var secondaryBufferDesc = new SoundBufferDescription();
            secondaryBufferDesc.BufferBytes = waveFormat.ConvertLatencyToByteSize(60000);
            secondaryBufferDesc.Format = waveFormat;
            secondaryBufferDesc.Flags = BufferFlags.GetCurrentPosition2 | BufferFlags.ControlPositionNotify | BufferFlags.GlobalFocus |
                                        BufferFlags.ControlVolume | BufferFlags.StickyFocus;
            secondaryBufferDesc.AlgorithmFor3D = Guid.Empty;
            var secondarySoundBuffer = new SecondarySoundBuffer(directSound, secondaryBufferDesc);

            // Get Capabilties from secondary sound buffer
            var capabilities = secondarySoundBuffer.Capabilities;

            // Lock the buffer
            DataStream dataPart2;
            var dataPart1 =secondarySoundBuffer.Lock(0, capabilities.BufferBytes,  LockFlags.EntireBuffer, out dataPart2);

            // Fill the buffer with some sound
            int numberOfSamples = capabilities.BufferBytes/waveFormat.BlockAlign;
            for (int i = 0; i < numberOfSamples; i++)
            {
                double vibrato = Math.Cos(2 * Math.PI * 10.0 * i /waveFormat.SampleRate);
                short value = (short) (Math.Cos(2*Math.PI*(220.0 + 4.0 * vibrato)*i/waveFormat.SampleRate)*16384); // Not too loud
                dataPart1.Write(value);
                dataPart1.Write(value);
            }

            // Unlock the buffer
            secondarySoundBuffer.Unlock(dataPart1, dataPart2);

            // Play the song
            secondarySoundBuffer.Play(0, PlayFlags.Looping);
           
            Application.Run(form);
        }
示例#2
0
        static void Main(string[] args)
        {
            Console.WriteLine("1 - Direct sound");
            Console.WriteLine("2 - Windows media player");
            Console.WriteLine("Twój wybór:");
            string wartosc = Console.ReadLine();

            if (wartosc == "1")
            {
                Console.Write("Podaj nazwe pliku z pulpitu: ");
                string      nazwa_pliku = Console.ReadLine();
                var         path        = "C:\\Users\\lab\\Desktop\\" + nazwa_pliku;
                DirectSound directSound = new DirectSound();

                var primaryBufferDesc = new SoundBufferDescription();
                primaryBufferDesc.Flags = BufferFlags.PrimaryBuffer;

                var primarySoundBuffer = new PrimarySoundBuffer(directSound, primaryBufferDesc);

                primarySoundBuffer.Play(0, PlayFlags.Looping);

                WaveFormat waveFormat = new WaveFormat();

                var secondaryBufferDesc = new SoundBufferDescription();
                secondaryBufferDesc.BufferBytes = waveFormat.ConvertLatencyToByteSize(60000);
                secondaryBufferDesc.Format      = waveFormat;
                secondaryBufferDesc.Flags       = BufferFlags.GetCurrentPosition2 | BufferFlags.ControlPositionNotify | BufferFlags.GlobalFocus |
                                                  BufferFlags.ControlVolume | BufferFlags.StickyFocus;
                secondaryBufferDesc.AlgorithmFor3D = Guid.Empty;
                var secondarySoundBuffer = new SecondarySoundBuffer(directSound, secondaryBufferDesc);
                var capabilities         = secondarySoundBuffer.Capabilities;

                //Stream stream = File.Open(path, FileMode.Open);
                //byte[] arrayTest = ReadFully(stream);
                byte[]     array = File.ReadAllBytes(path);
                DataStream dataPart2;
                var        dataPart1 = secondarySoundBuffer.Lock(0, capabilities.BufferBytes, LockFlags.EntireBuffer, out dataPart2);
                dataPart1.Read(array, 0, array.Length);
                int numberOfSamples = capabilities.BufferBytes / waveFormat.BlockAlign;
                for (int i = 0; i < numberOfSamples; i++)
                {
                    double vibrato = Math.Cos(2 * Math.PI * 10.0 * i / waveFormat.SampleRate);
                    short  value   = (short)(Math.Cos(2 * Math.PI * (220.0 + 4.0 * vibrato) * i / waveFormat.SampleRate) * 16384); // Not too loud
                    dataPart1.Write(value);
                }
                secondarySoundBuffer.Unlock(dataPart1, dataPart2);
                secondarySoundBuffer.Play(0, PlayFlags.None);
            }
            else
            {
                Console.Write("Podaj nazwe pliku z pulpitu: ");
                string nazwa_pliku = Console.ReadLine();
                player     = new WindowsMediaPlayer();
                player.URL = "C:\\Users\\lab\\Desktop\\" + nazwa_pliku;
                player.controls.play();
            }
        }
示例#3
0
        public Sound(IntPtr handle)
        {
            test[1] = test[0] + 2;
            test[2] = test[1] + 2;
            test[3] = test[2] + 1;
            test[4] = test[3] + 2;
            test[5] = test[4] + 2;
            test[6] = test[5] + 2;


            DirectSound directSound = new DirectSound();

            // Set Cooperative Level to PRIORITY (priority level can call the SetFormat and Compact methods)
            //
            directSound.SetCooperativeLevel(handle, CooperativeLevel.Priority);

            // Create PrimarySoundBuffer
            var primaryBufferDesc = new SoundBufferDescription();

            primaryBufferDesc.Flags          = BufferFlags.PrimaryBuffer;
            primaryBufferDesc.AlgorithmFor3D = Guid.Empty;

            var primarySoundBuffer = new PrimarySoundBuffer(directSound, primaryBufferDesc);

            // Play the PrimarySound Buffer
            primarySoundBuffer.Play(0, PlayFlags.Looping);

            // Default WaveFormat Stereo 44100 16 bit
            waveFormat = new WaveFormat();

            // Create SecondarySoundBuffer
            var secondaryBufferDesc = new SoundBufferDescription();

            secondaryBufferDesc.BufferBytes = waveFormat.ConvertLatencyToByteSize(10000);
            secondaryBufferDesc.Format      = waveFormat;
            secondaryBufferDesc.Flags       = BufferFlags.GetCurrentPosition2 | BufferFlags.ControlPositionNotify | BufferFlags.GlobalFocus |
                                              BufferFlags.ControlVolume | BufferFlags.StickyFocus;
            secondaryBufferDesc.AlgorithmFor3D = Guid.Empty;
            secondarySoundBuffer = new SecondarySoundBuffer(directSound, secondaryBufferDesc);

            // Get Capabilties from secondary sound buffer
            capabilities = secondarySoundBuffer.Capabilities;
            sounds       = new short[capabilities.BufferBytes / waveFormat.BlockAlign];

            // Play the song
            secondarySoundBuffer.Play(0, PlayFlags.Looping);

            for (int i = 0; i < sounds.Length; i++)
            {
                sounds[i] = 0;
            }
        }
示例#4
0
        public static void Startup()
        {
            DirectSoundDevice = new DirectSound();


            if (DirectSoundDevice.SetCooperativeLevel(Process.GetCurrentProcess().MainWindowHandle, CooperativeLevel.Priority).IsFailure)
            {
                throw new InvalidOperationException("Initializing DirectSound was failed.");
            }


            PrimaryBufferDesc = new SoundBufferDescription
            {
                Format      = null,
                Flags       = BufferFlags.PrimaryBuffer,
                SizeInBytes = 0,
            };


            PrimaryBuffer = new PrimarySoundBuffer(DirectSoundDevice, PrimaryBufferDesc);
            PrimaryBuffer.Play(0, PlayFlags.Looping);
        }