public void AddPriest(PriestObstacle priest){ Priests.Add (priest); }
public void MovePriest(PriestObstacle priest) { PriestsToMove.Add (priest); }
private void RemovePriest(PriestObstacle priest){ Priests.Remove (priest); if (PriestsToMove.Contains (priest)) { PriestsToMove.Remove (priest); } }