public override void Init(PreviewEngine engine) { base.Init(engine); PreviewEntity = EngineRef.ECSWorld.CreateEntityWith <Transform, Renderer>("TestTextureEntity"); PreviewEntity.GetComponent <Transform>().SetTransformations(Vector3.Zero, Quaternion.Identity, new Vector3(1, 1, 0.1f)); RendererComponent = PreviewEntity.GetComponent <Renderer>(); EngineRef.ECSWorld.Refresh(); TestMaterial = new Material(new EngineCore.ShaderGraph.MetaMaterial() { shadingMode = EngineCore.ShaderGraph.MetaMaterial.ShadingMode.Unlit, }) { Name = "M_TextureTest", AlbedoMapAsset = "", PropetyBlock = new MaterialPropetyBlock() { MetallicValue = 0.5f, RoughnessValue = 0.75f, Tile = Vector2.One, }, }; RendererComponent.SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube), AssetsLoader.LoadMaterialInfo(TestMaterial)); /*PreviewGO = EngineRef.AddGameObject("TestQuad"); * PreviewGO.transform.Position = Vector3.Zero; * PreviewGO.transform.Rotation = Quaternion.Identity; * PreviewGO.transform.Scale = (Vector3.Right + Vector3.Up) * 3.85f + Vector3.ForwardLH * 0.1f; * PreviewGO.GetComponent<DeprecatedRenderer>().SpecificType = DeprecatedRenderer.SpecificTypeEnum.Unlit; * PreviewGO.GetComponent<DeprecatedRenderer>().SetMeshAndMaterial(Primitives.PlaneWithUV, TestMaterial); * PreviewGO.SelfActive = false;*/ }
public TestDXWindow() { InitializeComponent(); DataContext = this; EngineRef = new PreviewEngine(); RendererElement.EngineRef = EngineRef; (AssetsTree.DataContext as AssetsTreeViewModel).OnAssetSelect += SetPreviewAsset; }
public PreviewForm(ProjectInfo projectInfo) { InitializeComponent(); if (projectInfo != null) { PreviewEngine.LoadMovie(0, projectInfo.EngineFile.AbsolutePath); } }
public AssetEditorModelView(ProjectLink project) { AssetsManagerInstance.GetManager().RootPath = Path.GetDirectoryName(project.Src); //AssetsManagerInstance.GetManager().ImportAsset("PBR/DefferedPBRShader.hlsl", "DefferedPBRShader"); //AssetsManagerInstance.GetManager().ImportAsset("PBR/DefferedPBRQuadShader.hlsl", "DefferedPBRQuadShader"); EngineRef = new PreviewEngine(); EngineRef.OnSetViewsControlsEnabled += (bool zoom, bool yaw, bool pitch, bool viewPos, bool meshType) => { ControlsVisibleFlags = new bool[] { zoom, yaw, pitch, viewPos, meshType }; }; }
public override void Init(PreviewEngine engine) { base.Init(engine); SphereMeshInfo = AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Sphere); CubeMeshInfo = AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube); PreviewEntity = EngineRef.ECSWorld.CreateEntityWith <Transform, Renderer>("TestMaterialEntity"); PreviewEntity.GetComponent <Transform>().SetTransformations(Vector3.Zero, Quaternion.Identity, Vector3.One); RendererComponent = PreviewEntity.GetComponent <Renderer>(); RendererComponent.SetMeshAndMaterial(SphereMeshInfo, AssetsLoader.LoadMaterialInfo(Material.DefaultMaterial)); previewBehaviour = PreviewEntity.AddComponent <PreviewBehaviourComponent>(); EngineRef.ECSWorld.Refresh(); }
private void StartEngine() { engine = new PreviewEngine(); RendererElement.EngineRef = engine; engine.OnSetViewsControlsEnabled += (bool zoom, bool yaw, bool pitch, bool viewPos, bool meshType) => { Visibility vis = zoom ? Visibility.Visible : Visibility.Collapsed; ZoomSlider.Visibility = vis; ZoomLabel.Visibility = vis; vis = yaw ? Visibility.Visible : Visibility.Collapsed; YawSlider.Visibility = zoom ? Visibility.Visible : Visibility.Collapsed; YawLabel.Visibility = zoom ? Visibility.Visible : Visibility.Collapsed; vis = pitch ? Visibility.Visible : Visibility.Collapsed; PitchSlider.Visibility = vis; PitchLabel.Visibility = vis; vis = viewPos ? Visibility.Visible : Visibility.Collapsed; ViewsList.Visibility = vis; vis = meshType ? Visibility.Visible : Visibility.Collapsed; MeshList.Visibility = vis; }; InitAssetsManager(); }
public virtual void Init(PreviewEngine engine) { EngineRef = engine; }
public MaterialAssetModelView(MaterialAsset asset, PreviewEngine engine) { EngineRef = engine; m_Asset = asset; m_BackupAsset = new MaterialAsset(asset); }