示例#1
0
        public void SendSongList(List <IPreviewBeatmapLevel> levels)
        {
            if (client != null && client.Connected)
            {
                var subpacketList = new List <PreviewBeatmapLevel>();
                subpacketList.AddRange(
                    levels.Select(x =>
                {
                    var level     = new PreviewBeatmapLevel();
                    level.LevelId = x.levelID;
                    level.Name    = x.songName;
                    return(level);
                })
                    );

                var songList = new SongList();
                songList.Levels = subpacketList.ToArray();

                client.Send(new Packet(songList).ToBytes());
            }
            else
            {
                Logger.Debug("Skipped sending songs because there is no server connected");
            }
        }
示例#2
0
        private void songDetail_didChangeDifficultyBeatmapEvent(IDifficultyBeatmap beatmap)
        {
            var level = beatmap.level;

            //Assemble new match info and update the match
            var matchLevel = new PreviewBeatmapLevel()
            {
                LevelId = level.levelID,
                Name    = level.songName
            };

            List <Characteristic> characteristics = new List <Characteristic>();

            foreach (var beatmapSet in level.previewDifficultyBeatmapSets)
            {
                characteristics.Add(new Characteristic()
                {
                    SerializedName = beatmapSet.beatmapCharacteristic.serializedName,
                    Difficulties   = beatmapSet.beatmapDifficulties.Select(x => (SharedConstructs.BeatmapDifficulty)x).ToArray()
                });
            }
            matchLevel.Characteristics   = characteristics.ToArray();
            Match.SelectedLevel          = matchLevel;
            Match.SelectedCharacteristic = Match.SelectedLevel.Characteristics.First(x => x.SerializedName == beatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName);
            Match.SelectedDifficulty     = (SharedConstructs.BeatmapDifficulty)beatmap.difficulty;

            if (isHost)
            {
                Plugin.client.UpdateMatch(Match);
            }
        }
示例#3
0
        private void ConnectToServer()
        {
            try
            {
                client = new Network.Client(10155);
                client.PacketRecieved     += Client_PacketRecieved;
                client.ServerDisconnected += Client_ServerDisconnected;
                client.Start();

                //Send the server the master list if we can
                if (Plugin.masterLevelList != null)
                {
                    var subpacketList = new List <PreviewBeatmapLevel>();
                    subpacketList.AddRange(
                        Plugin.masterLevelList.Select(x => {
                        var level     = new PreviewBeatmapLevel();
                        level.Name    = x.songName;
                        level.LevelId = x.levelID;
                        return(level);
                    })
                        );

                    var songList = new SongList();
                    songList.Levels = subpacketList.ToArray();

                    client.Send(new Packet(songList).ToBytes());
                }
            }
            catch (Exception e)
            {
                Logger.Debug(e.ToString());
            }
        }
        private void songDetail_didChangeDifficultyBeatmapEvent(IDifficultyBeatmap beatmap)
        {
            var level = beatmap.level;

            //Assemble new match info and update the match
            var matchLevel = new PreviewBeatmapLevel()
            {
                LevelId = level.levelID,
                Name    = level.songName
            };

            List <Characteristic> characteristics = new List <Characteristic>();

            foreach (var beatmapSet in level.previewDifficultyBeatmapSets)
            {
                var c = new Characteristic()
                {
                    SerializedName = beatmapSet.beatmapCharacteristic.serializedName,
                };
                c.Difficulties.AddRange(beatmapSet.beatmapDifficulties.Select(x => (TournamentAssistantShared.Models.BeatmapDifficulty)x));
                characteristics.Add(c);
            }
            matchLevel.Characteristics.AddRange(characteristics);
            Match.SelectedLevel          = matchLevel;
            Match.SelectedCharacteristic = Match.SelectedLevel.Characteristics.First(x => x.SerializedName == beatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName);
            Match.SelectedDifficulty     = (TournamentAssistantShared.Models.BeatmapDifficulty)beatmap.difficulty;

            if (isHost)
            {
                Plugin.client.UpdateMatch(Match);
            }
        }
示例#5
0
        private void Client_PacketRecieved(Packet packet)
        {
            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = Plugin.masterLevelList.First(x => x.levelID == playSong.levelId);
                var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.GetBeatmapCharacteristics().First(x => x.serializedName == playSong.characteristic.SerializedName);
                var desiredDifficulty     = (BeatmapDifficulty)playSong.difficulty;


                SaberUtilities.PlaySong(desiredLevel, desiredCharacteristic, desiredDifficulty, playSong);
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    var loadedSong   = new LoadedSong();
                    var beatmapLevel = new PreviewBeatmapLevel();
                    beatmapLevel.Characteristics = loadedLevel.beatmapLevelData.difficultyBeatmapSets.ToList().Select(x => {
                        var characteristic            = new Characteristic();
                        characteristic.SerializedName = x.beatmapCharacteristic.serializedName;
                        characteristic.difficulties   =
                            loadedLevel.beatmapLevelData.difficultyBeatmapSets
                            .First(y => y.beatmapCharacteristic.serializedName == x.beatmapCharacteristic.serializedName)
                            .difficultyBeatmaps.Select(y => (Characteristic.BeatmapDifficulty)y.difficulty).ToArray();

                        return(characteristic);
                    }).ToArray();

                    beatmapLevel.LevelId = loadedLevel.levelID;
                    beatmapLevel.Name    = loadedLevel.songName;
                    beatmapLevel.Loaded  = true;

                    loadedSong.level = beatmapLevel;

                    client.Send(new Packet(loadedSong).ToBytes());
                };

                LoadSong(loadSong.levelId, SongLoaded);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.commandType == Command.CommandType.ReturnToMenu)
                {
                    SaberUtilities.ReturnToMenu();
                }
            }
        }
示例#6
0
        public void SongLoaded(PreviewBeatmapLevel level)
        {
            if (InvokeRequired)
            {
                Invoke(new SongLoadedDelegate(SongLoaded), level);
            }
            else
            {
                masterLevelList[masterLevelList.FindIndex(x => x.LevelId == level.LevelId)] = level;

                currentSelection = level;

                level.Characteristics.ToList().ForEach(x => characteristicDropdown.Items.Add(x.SerializedName));
                characteristicDropdown.SelectedIndex = 0;

                //We'll assume we've currently selected the 0th checkbox, since, well, we have
                difficultyDropdown.Items.Clear();
                level
                .Characteristics.First()
                .difficulties.ToList().ForEach(x => difficultyDropdown.Items.Add(x.ToString()));
                difficultyDropdown.SelectedIndex = difficultyDropdown.Items.Count - 1;
            }
        }
示例#7
0
        private void songListView_SelectedIndexChangedAsync(object sender, EventArgs e)
        {
            if (songListView.SelectedItems.Count >= 1)
            {
                var levelID = songListView.SelectedItems[0].ImageKey;
                PreviewBeatmapLevel level = masterLevelList.Where(x => x.LevelId == levelID).First();

                //Clear out old info
                characteristicDropdown.Items.Clear();
                difficultyDropdown.Items.Clear();

                //Load IBeatmapLevel
                if (!level.Loaded)
                {
                    var loadLevel = new LoadSong();
                    loadLevel.levelId = level.LevelId;
                    server.Send(new Packet(loadLevel).ToBytes());
                }
                else
                {
                    SongLoaded(level);
                }
            }
        }
示例#8
0
 private void MockClient_LoadedSong(PreviewBeatmapLevel level)
 {
     lastLoadedLevel = level;
 }
示例#9
0
        protected override void Client_PacketRecieved(Packet packet)
        {
            base.Client_PacketRecieved(packet);

            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;
                PlaySong?.Invoke(playSong.Beatmap);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.CommandType == Command.CommandTypes.ReturnToMenu)
                {
                    if ((Self as Player).PlayState == Player.PlayStates.InGame)
                    {
                        ReturnToMenu?.Invoke();
                    }
                }
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                //Send updated download status
                (Self as Player).DownloadState = Player.DownloadStates.Downloading;

                var playerUpdate = new Event();
                playerUpdate.Type          = Event.EventType.PlayerUpdated;
                playerUpdate.ChangedObject = Self;
                Send(new Packet(playerUpdate));

                var hash = HashFromLevelId(loadSong.LevelId);
                BeatSaverDownloader.DownloadSongInfoThreaded(hash,
                                                             (successfulDownload) =>
                {
                    if (successfulDownload)
                    {
                        var song = new DownloadedSong(hash);

                        var mapFormattedLevelId = $"custom_level_{hash.ToUpper()}";

                        var matchMap = new PreviewBeatmapLevel()
                        {
                            LevelId = mapFormattedLevelId,
                            Name    = song.Name
                        };

                        List <Characteristic> characteristics = new List <Characteristic>();
                        foreach (var characteristic in song.Characteristics)
                        {
                            characteristics.Add(new Characteristic()
                            {
                                SerializedName = characteristic,
                                Difficulties   = song.GetBeatmapDifficulties(characteristic)
                            });
                        }
                        matchMap.Characteristics = characteristics.ToArray();

                        //Send updated download status
                        (Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                        playerUpdate               = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));

                        LoadedSong?.Invoke(matchMap);

                        Logger.Debug($"SENT DOWNLOADED SIGNAL {(playerUpdate.ChangedObject as Player).DownloadState}");
                    }
                    else
                    {
                        //Send updated download status
                        (Self as Player).DownloadState = Player.DownloadStates.DownloadError;

                        playerUpdate               = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));
                    }
                }
                                                             );
            }
        }
示例#10
0
        private void Client_PacketRecieved(Packet packet)
        {
            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = Plugin.masterLevelList.First(x => x.levelID == playSong.levelId);
                var desiredCharacteristic = desiredLevel.beatmapCharacteristics.First(x => x.serializedName == playSong.characteristic.SerializedName);
                var desiredDifficulty     = (BeatmapDifficulty)playSong.difficulty;

                var playerSpecificSettings = new PlayerSpecificSettings();
                playerSpecificSettings.advancedHud    = playSong.playerSettings.advancedHud;
                playerSpecificSettings.leftHanded     = playSong.playerSettings.leftHanded;
                playerSpecificSettings.noTextsAndHuds = playSong.playerSettings.noTextsAndHuds;
                playerSpecificSettings.reduceDebris   = playSong.playerSettings.reduceDebris;
                playerSpecificSettings.staticLights   = playSong.playerSettings.staticLights;

                var gameplayModifiers = new GameplayModifiers();
                gameplayModifiers.batteryEnergy      = playSong.gameplayModifiers.batteryEnergy;
                gameplayModifiers.disappearingArrows = playSong.gameplayModifiers.disappearingArrows;
                gameplayModifiers.failOnSaberClash   = playSong.gameplayModifiers.failOnSaberClash;
                gameplayModifiers.fastNotes          = playSong.gameplayModifiers.fastNotes;
                gameplayModifiers.ghostNotes         = playSong.gameplayModifiers.ghostNotes;
                gameplayModifiers.instaFail          = playSong.gameplayModifiers.instaFail;
                gameplayModifiers.noBombs            = playSong.gameplayModifiers.noBombs;
                gameplayModifiers.noFail             = playSong.gameplayModifiers.noFail;
                gameplayModifiers.noObstacles        = playSong.gameplayModifiers.noObstacles;
                gameplayModifiers.songSpeed          = (GameplayModifiers.SongSpeed)playSong.gameplayModifiers.songSpeed;

                SaberUtilities.PlaySong(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSpecificSettings);
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    var loadedSong   = new LoadedSong();
                    var beatmapLevel = new PreviewBeatmapLevel();
                    beatmapLevel.Characteristics = loadedLevel.beatmapCharacteristics.ToList().Select(x => {
                        var characteristic            = new Characteristic();
                        characteristic.SerializedName = x.serializedName;
                        characteristic.difficulties   =
                            loadedLevel.beatmapLevelData.difficultyBeatmapSets
                            .First(y => y.beatmapCharacteristic.serializedName == x.serializedName)
                            .difficultyBeatmaps.Select(y => (Characteristic.BeatmapDifficulty)y.difficulty).ToArray();

                        return(characteristic);
                    }).ToArray();

                    beatmapLevel.LevelId = loadedLevel.levelID;
                    beatmapLevel.Name    = loadedLevel.songName;
                    beatmapLevel.Loaded  = true;

                    loadedSong.level = beatmapLevel;

                    client.Send(new Packet(loadedSong).ToBytes());
                };

                LoadSong(loadSong.levelId, SongLoaded);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.commandType == Command.CommandType.ReturnToMenu)
                {
                    SaberUtilities.ReturnToMenu();
                }
            }
        }