示例#1
0
 public static void Start()
 {
     RuntimeObject.Init();
     RigidBody.Init();
     CollisionBody.Init();
     CollisionSensor.Init();
     TransportSurface.Init();
     CollisionMaterial.Init();
     HingeJoint.Init();
     SlidingJoint.Init();
     CylindricalJoint.Init();
     FixedJoint.Init();
     BallJoint.Init();
     AngularLimit.Init();
     LinearLimit.Init();
     AngularSpring.Init();
     LinearSpring.Init();
     SpeedControl.Init();
     PositionControl.Init();
     BreakingConstraint.Init();
     GearCoupling.Init();
     CamCoupling.Init();
     ElecCamCoupling.Init();
     PreventCollision.Init();
     ChangeMaterial.Init();
     ComponentPart.Init();
     SourceBehavior.Init();
     SinkBehavior.Init();
     GraphControl.Init();
     ExternalConnection.Init();
     SignalAdapter.Init();
     Signal.Init();
     ProxyObject.Init();
     RuntimeParameters.Init();
 }
示例#2
0
    void Start()
    {
        // Radius in which drone follows the player for attacking
        desiredDistance = 100;
        currentState    = Behaviours.GoTo;

        // initialize gunScripts array
        gunScripts = new Shooter[gun.Length];
        first      = true;

        // Add the prevent collision code
        pc = this.gameObject.AddComponent <PreventCollision>();
        pc.setActor(this.transform);

        // Spawn positon is transform at creation
        spawnPosition = this.transform;

        ///
        /// Network Code
        ///

        this.objectSync = this.GetComponent <ObjectSync>();

        ///
        /// End Network Code
        ///
    }
示例#3
0
 public void Connect(string strName, out PreventCollision item)
 {
     ExAddProperty(this.m_pSelf, strName, 4, 0x8ca0);
     item = null;
 }
示例#4
0
 public void Connect(string strName, out PreventCollision item)
 {
     item = RuntimeObject.FromPtr(ExGetProperty(this.m_pSelf, strName, 4, 0x8ca0)) as PreventCollision;
 }
示例#5
0
    void Start()
    {
        // Radius in which drone follows the player for attacking
        desiredDistance = 100;
        currentState = Behaviours.GoTo;

        // initialize gunScripts array
        gunScripts = new Shooter[gun.Length];
        first = true;

        // Add the prevent collision code
        pc = this.gameObject.AddComponent<PreventCollision>();
        pc.setActor(this.transform);

        // Spawn positon is transform at creation
        spawnPosition = this.transform;

        ///
        /// Network Code
        ///

        this.objectSync = this.GetComponent<ObjectSync>();

        ///
        /// End Network Code
        ///
    }