public static void Start() { RuntimeObject.Init(); RigidBody.Init(); CollisionBody.Init(); CollisionSensor.Init(); TransportSurface.Init(); CollisionMaterial.Init(); HingeJoint.Init(); SlidingJoint.Init(); CylindricalJoint.Init(); FixedJoint.Init(); BallJoint.Init(); AngularLimit.Init(); LinearLimit.Init(); AngularSpring.Init(); LinearSpring.Init(); SpeedControl.Init(); PositionControl.Init(); BreakingConstraint.Init(); GearCoupling.Init(); CamCoupling.Init(); ElecCamCoupling.Init(); PreventCollision.Init(); ChangeMaterial.Init(); ComponentPart.Init(); SourceBehavior.Init(); SinkBehavior.Init(); GraphControl.Init(); ExternalConnection.Init(); SignalAdapter.Init(); Signal.Init(); ProxyObject.Init(); RuntimeParameters.Init(); }
void Start() { // Radius in which drone follows the player for attacking desiredDistance = 100; currentState = Behaviours.GoTo; // initialize gunScripts array gunScripts = new Shooter[gun.Length]; first = true; // Add the prevent collision code pc = this.gameObject.AddComponent <PreventCollision>(); pc.setActor(this.transform); // Spawn positon is transform at creation spawnPosition = this.transform; /// /// Network Code /// this.objectSync = this.GetComponent <ObjectSync>(); /// /// End Network Code /// }
public void Connect(string strName, out PreventCollision item) { ExAddProperty(this.m_pSelf, strName, 4, 0x8ca0); item = null; }
public void Connect(string strName, out PreventCollision item) { item = RuntimeObject.FromPtr(ExGetProperty(this.m_pSelf, strName, 4, 0x8ca0)) as PreventCollision; }
void Start() { // Radius in which drone follows the player for attacking desiredDistance = 100; currentState = Behaviours.GoTo; // initialize gunScripts array gunScripts = new Shooter[gun.Length]; first = true; // Add the prevent collision code pc = this.gameObject.AddComponent<PreventCollision>(); pc.setActor(this.transform); // Spawn positon is transform at creation spawnPosition = this.transform; /// /// Network Code /// this.objectSync = this.GetComponent<ObjectSync>(); /// /// End Network Code /// }